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About the StoryPLAY.Game Details
Language: English (en)
Current Version: Release 1 License: Freeware Development System: Inform 6 Forgiveness Rating: Polite IFID: ZCODE-1-990524-D79F TUID: p8prp8ker2m5rb0i |
Editorial Reviews
Baf's Guide
-- Duncan Stevens
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| Average Rating: ![]() Number of Reviews: 2 Write a review |

by mjhayes (Niagara Falls, NY)
A couple tweaks to Robots gives us Zombies. Instead of manipulating the bad guys to collide with one another, now you manipulate the bad guys to collide with pits. There are two styles of gameplay, one with deep (bottomless) pits, and one with shallow pits which disappear when a zombie falls into it. Still fun, but I like Robots better.
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4 people found the following review helpful:

by OtisTDog
As other reviews mention, this is not really interactive fiction -- it's a recreation of an old game from the days when "computer graphics" was completely synonymous with "ASCII art." The game does seem to be implemented well and was probably something of a pain to write. I didn't particularly enjoy the gameplay, so I'd normally rate it 2 stars, but I was struck by the way this piece is framed -- it made me think about the possibilities of throwing a mini-game like this into the midst of a standard IF work. (As if writing something of substance isn't hard enough!)
The only attempt at that sort of thing that I'm aware of is Infocom's Border Zone, which was somewhat controversial due to the real-time nature of the mini-game's action. In this case, the game is turn-based, which might work with the "stop-and-think" nature of IF instead of against it.
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Zombies appears in the following Recommended Lists:Abuses of the IF engine by mjhayes
Although various interpreters were written to facilitate play and creation of interactive stories, it should be obvious that some people would find ways to write computer games using the various aspects of the interpreters.
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