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About the StoryYou rub your eyes and peer out of the taxi window, confirming that you have arrived at your destination.
You're here to investigate why no one has heard from your brother, Thomas, in weeks. Though the two of you have never been particularly close, heís still your brother, and you canít help but be concerned about his apparent disappearance.
What horrors await you inside the Arkham Hunting Lodge?
A game designed for Ectocomp 2012, and inspired by the likes of Hunt the Wumpus. Placed third.
3rd Place - EctoComp 2012
I've uploaded a new version of the game which eliminates all the bugs I was aware of, tweaks the scoring system, and improves the writing.
I also added an ABOUT section players can access once they win the game, which gives a little director's commentary.
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Number of Reviews: 2
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Worth noting for Twine fans and developers alike: this game takes full advantage of the tool's variable-setting functions, with a small virtual inventory needed to advance the story, simulated turn-based events (e.g. (Spoiler - click to show)countdown that decreases by 10 seconds each click), and a monstrous pursuer that moves about in (randomized?) wumpus-style fashion. With all the conditions in play, it truly shows off the mechanical possibilities of the authoring system, beyond the obvious CYOA type functions.
I admit that I still haven't beaten the game yet. But I don't need to -- I already recognize how satisfying it is, even when it ends in death-by-creature or (Spoiler - click to show)a fiery, explosive demise.
Most of this game is navigating a house while a mysterious being also does so. You have to avoid, destroy, and escape.
Over all, it was well done, but I never really got into it. The room descriptions were fairly amusing.
If you enjoyed The Hunting Lodge...
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