Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In


There are no known download links for this game.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Jon Doe – Wildcard Nucleus

by Olaf Nowacki profile


(based on 4 ratings)
1 member review

About the Story

Be Jon Doe, secret agent at MI5, and solve the mystery about the death of scientist Monsieur Edulard and his latest world-changing invention. A story with thrilling women, sinister villains and cutting-edge tech gimmicks. Be a hero, save the world, get the girl!

Game Details

Language: English (en)
First Publication Date: October 1, 2019
Current Version: 1.00
License: Freeware
Development System: Inform 7
Forgiveness Rating: Polite
IFID: Unknown
TUID: on95l7bh0ve8dm4p

Editorial Reviews


"You might be interested in this game if: You like Bond parodies but want one that isn’t a slapstick farce."
See the full review


- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Reviews: 1
Write a review

1 of 1 people found the following review helpful:
A James Bond tribute as a text adventure, October 8, 2019
This game puts you in the role of a secret agent who is similar to James Bond. The player drives a Jaguar, encounters beautiful women, uses spy gadgets, and deals with corrupt individuals.

The implementation and polish isn't all the way there. There are several typos in the game, which becomes sort of a joke when the main character mentions 'incrementing evidence' and an NPC corrects them. It's clear the author has an exact sequence of events they want the player to do, but it's not clear how the player is meant to achieve them without the walkthrough. The walkthrough itself seems confused with directions at times.

There's some female objectification here, including ASCII art of what I think is a nude woman but possibly may be something else. It seemed typical of James Bond films, but those aren't exactly a good role model.

Overall, I think that a game this size probably could have benefited from beta testers with experience with IFComp games. There were some testers though, and it's clear they made the game better (the car and elevator especially work well). I think it just needed more work. Great parser games can take hundreds of hours of time, or use coding tricks to limit players' actions and look like they took hundreds of hours to make.


This is version 2 of this page, edited by Olaf Nowacki on 8 November 2019 at 3:38am. - View Update History - Edit This Page - Add a News Item