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About the StoryIn the early twenty-second century, adventurous citizens of Earth can travel to a place called "Gateway": a long-abandoned alien space station, now rediscovered by humans and turned into a jumping-off point for risky but potentially lucrative interstellar voyages.
You are such an adventurer, and have just arrived on Gateway. You are in your new quarters, and have nothing on you but a pair of coveralls. You have been assigned a proctor, who will show you around and get you settled in. In just a few hours, your first ship handling class will begin.
Adventure Classic Gaming
Mixing text and graphics is, of course, not a new idea in gaming design since its inception, but computer hardware has also evolved a lot since the earlier attempts. Gateway demonstrates very well such an evolution. The pictures are all well drawn, and the text parser is as good as it comes. If you have played any game from Infocom before, you should feel instantly at home. There are even occasional MIDI tunes to enhance the atmosphere. [...] Akin to the classic A Mind Forever Voyaging, the game comes with a wealth of information in the form of manuals, bulletin boards, and trivia games. While a lot of these extras are of little use and the information contained within is mostly obvious, they nevertheless do add a lot to the overall atmosphere and enjoyment to the game.
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You wouldn't believe how well done these worlds are. Imagine a planet where molecular acid takes the place of water, and the spear-carrying humanoid which bathes in this acid. Try to imagine one with carnivorous anemones which clear in terror when a giant spider approaches. Try also one where jellyfish-like creatures inside a pond beam dreams to placate a primitive proto-human. I hope I haven't said too much! Every puzzle you encounter on these worlds, on Gateway, and throughout the game, are logical and self-contained. There are very few restore puzzles, and there are VERY few chances to put the game into an unsolvable state -- most of which are in the opening game.
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In conclusion, Frederik Pohl's GATEWAY will undoubtedly appeal, first and foremost, to text adventurers, particularly those who are lovers of science fiction. With the embellishments of high quality graphics, animation, music and sound effects - all necessary these days to attract players and boost sales - Legend Entertainment prove that the text genre is not yet dead and they continue to fly the flag once carried so proudly by Infocom.
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Number of Reviews: 2
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Like other Legend games (Spellcasting 101, Eric the Unready), Gateway has static graphics that accompany the text. Sometimes, the graphics show (larger) objects than can be manipulated and are then removed from the image. There are also occasionally unobtrusive animation, like flashing lights. Every turn you take advances the game by five minutes, allowing the story to present time-based events: a certain actor appears in a certain place only around midnight, for example.
Gateway was released in 1992. As such, if offers much more text than adventure games released a few years earlier, but still suffers from a terrible puzzle or two (there is a maze). Other puzzles are more interesting, and they can all be understood after you've solved them.
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So many text-adventure games have been written with some version of ZIL or Inform or TADS that we might forget other methods get used too. So, here is a list of noteworthy games which don't live on a Z-Machine or a TADS VM. By...
PollsThe following polls include votes for Gateway:
Multi-Part Games by Bloodsong
I was wondering just how many games out there, either completely text based, or text-adventure hybrids, are out there that involve a story line over the course of several games. I know for sure of the Sorcerer trilogy from Infocom...any...
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I'm looking for games from the sci-fi genre. I would prefer classic-style games, even if they're not classics (such as 'Across The Stars') because one of my all-time favorites is Planetfall, but really, anything goes.
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There were a bunch of commercial games released in the 1980's and early 90's. In the UK, Magnetic Scrolls release 9 games between 1984-1990 Level 9 released 24 games and a port of Colossal Cave between 1981-1991, Delta 4 released 9ish...
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