The Feather Grange Job

by David Fletcher profile

Crime Caper
2012

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1-4 of 4


0 of 2 people found the following review helpful:
Short series of puzzles that I didn't finish, March 18, 2021
by RadioactiveCrow (Irving, TX)

As best as I gathered, in this story you play a series of birds, I believe all pets, stealing diamonds from your owner.

The game provides very little backstory or direction and just have to flounder around for awhile trying to figure it out. You play though a number of scenes, embodying a different bird with a specific task of the heist to carry out in each. Each scene has a single puzzle. I finished the first few, but gave up on the third (or fourth?). All the puzzles seemed very guess-the-verb with few hints from the game to clue you in to the correct solution.

Didn't find much about this game to like, except the ostrich character. The stark change from the prior few scenes did have me giggling.

Your mileage may vary.

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- Sam Kabo Ashwell (Seattle), January 15, 2013

4 of 4 people found the following review helpful:
Lightweight fluff, some polish issues, June 18, 2012
by Emily Short
Related reviews: cover stories

Feather Grange Job tells the story of a jewel heist pulled off by a team of birds: it consists of a series of vignettes in which each of the gang uses its particular bird skill, with each scene containing one fairly simple puzzle. It's cute and amusing; and as I tend to enjoy heist capers, I was largely on its side.

I would have been more so, except that there were a number of polish issues that made play slower and rougher than I would have liked. (Spoiler - click to show)Especially problematic was the scene of getting Verbal to open the safe. I tried a whole bunch of different instructions -- (Spoiler - click to show)ask verbal about safe, tell verbal about safe, ask/tell verbal about password, ask/tell verbal about monkey, "verbal, say password", "verbal, say monkey", and so on, before I finally got to the correct method (Spoiler - click to show)which was "verbal, open safe". Futzing around here made the scene take about three times as long as it should have and dissipated a lot of the tension. Several of the other scenes also took me longer to figure out than was strictly fun, just because there wasn't a lot to draw my attention to the right thing to do.

Even given the occasional guess-the-verb issues, however, this took around 10 minutes to play.

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- Mr. Patient (Saint Paul, Minn.), June 16, 2012


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