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polendina.z5
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by David Welbourn

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Polendina

by Christopher Lewis

2006

(based on 8 ratings)
2 reviews

About the Story

In this game, you play as an adult who inexplicably wakes up in an abbreviated and sparsely furnished version of their childhood home. The story will touch on the dog you wanted but never had, the way your mom died, and your relationship with your dad afterwards.


Game Details


Awards

27th Place - 12th Annual Interactive Fiction Competition (2006)

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Number of Reviews: 2
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3 of 3 people found the following review helpful:
An old, short IFComp game about science fiction, amnesia, and families, March 8, 2018
by MathBrush
Related reviews: 15-30 minutes

This is a fairly short science fiction game with 5 or 6 puzzles.

As the other reviewer noted, it was under implemented, with several locations having no description at all. There were other things that were strangely over implemented, such as a certain action in the first room having more than a dozen responses.

The idea was clever, overall, but the game has a real penchant for attacking the character with strong profanity and insulting many things that you do. It has a narrative purpose, but it seems like the sort of thing a young author thinks is intense and meaningful before they begin to get more experience.

I would have given 2 stars, but the puzzle bits were satisfying, so I gave it 3.

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2 of 5 people found the following review helpful:
Nice idea, but very flawed., December 27, 2009
by Grey (Italy)

Apart from the classic amnesia at the start, the plot is quite original, based on the dark sci-fi version of a certain fairy tale (Spoiler - click to show)(pinocchio).
It's quite short, the descriptions aren't bad, but ultimately feels rushed, considering some pretty big parser bugs, unimplemented objects, understanding issues...etc.

A real pity, i liked the idea and the setting.

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This is version 2 of this page, edited by David Welbourn on 1 June 2018 at 10:52pm. - View Update History - Edit This Page - Add a News Item - Delete This Page