Almost Goodbye

by Aaron A Reed profile

Slice of life
2012

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Number of Reviews: 4
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2 of 2 people found the following review helpful:
Procedural generation, loss, and relationships, June 13, 2019
by MathBrush
Related reviews: less than 15 minutes

This game would be a 3 star game if not for the highlighting.

Visually, it's presented beautifully, with background images, multiple textured text boxes, and UI options.

Structurally, as a standard choice game, it leaves a lot to be desired. You have a menu of people and a menu of places, and take turns picking one then the other. For each pairing, you have a binary option or two. There is a lot of text per choice.

But with the highlighting on, you can see the trick of this game: some of the game is procedurally generated. Not in the sense that the game uses predetermined text replacement based on your choices, but in the sense that there is some kind of corpus generating new sentences.

Is this useful for the game? It's cool to see your choices produce new things. But a hand-written sentence would likely be just as good or better, which is the perpetual problem of procedural generation.

Still, the highlighting gave me a sense of involvement, and the overall story was dramatic and touching.

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