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About the StoryChristine comes home from work to her tiny house to find that her son and husband are missing. In searching for clues she discovers a spellbook and must learn various magical spells and go to several different lands to find out what happened to her husband and baby and to go to retrieve them.
This is the author's first work. The work includes some throwback to games such as Zork and Enchanter, including a similar spell system to enchanter, and the game taking place in a small white house, though all the puzzles are unique to the game, the game makes several references to other interactive fiction games. The game is intended to be humerous.
The game is in Glulxe format. The forgivness rating is cruel- it is possible to make the game unwinnable without realizing it until later. There is at least one event which can be potentially missed which is required to complete the game.
The game should be considered of moderate to long length- compare it to the length of Zork I rather than Suveh Nux or other competition games. The writing style is conversational, and it contains an "outfit" system, where NPCs react to you based on the clothes you wear, and a spellcasting system.
Any feedback or suggestions is welcome.
From the Author
|Average Rating: |
Number of Reviews: 3
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I found the premise interesting and intriguing. The game play was very comfortable and natural in the language. As mentioned in the summary of the game there is a way to make the game unwinnable and I fell right into that path so needless to say that was a frustrating moment of defeat yet a teachable moment.
The interchanging of the clothing made the game interesting in the middle. I enjoyed the different responses the characters had to the clothing. I would like to have seen more of a use for that throughout the entire store rather than just the middle.
Overall I enjoyed the game. It was exciting to see what happened to the baby and husband and the way it was displayed/written made it that way.
I also feel like the beginning was a bit lack luster, and it didn't drag me in enough. I mean, couldn't they have gone to a park or something? Showing me that something was amiss would have been good.
If you enjoyed The Tiny House...
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Recommended ListsThe Tiny House appears in the following Recommended Lists:
Games with a Time Travel Puzzle by tggdan3
Maybe the whole game isn't about time travel, but I really got into some games when they had a time travel puzzle in it- especially when it can be difficult to implement such a puzzle.
PollsThe following polls include votes for The Tiny House:
Games with multiple endings by tggdan3
Obviously not counting "death" as an ending, but non-successful ends can count if there are other successful ends. Variation in endings should at least vary the ending somewhat (as opposed to be an extra word or two).
Wandering NPCs by Fredrik
I have always been fascinated with games that have several wandering and independent NPCs, especially when you have the ability to try to order them around. This sets the stage for a game where no one session is like any other, and even...
Outstanding individual puzzles by Jeremy Freese
I'm interested in examples of excellent individual puzzles in IF. In other words: not 'Spider and Web' so much as 'getting out of the chair' in 'Spider and Web'
This is version 12 of this page, edited by tggdan3 on 9 November 2010 at 2:29pm. - View Update History - Edit This Page - Add a News Item