Lost Pig

by Admiral Jota profile

Fantasy, Humor
2007

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Reviews and Ratings

5 star:
(269)
4 star:
(181)
3 star:
(32)
2 star:
(1)
1 star:
(2)
Average Rating:
Number of Ratings: 486
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2 of 2 people found the following review helpful:
Family friendly and heartwarming, May 26, 2013
by Andromache (Hawaii)

This was a fairly easy game in which things worked realistically and smoothly. The pig was incredibly frustrating and I was stuck on how to catch it - not because the solution eluded me but because I'd missed a step. I eventually figured it out by myself with some experimentation. And that's a lot of how to get the answers. Playing with things, seeing how they work, and figuring out how to execute the obvious solutions. Thankfully, everything's well-clued. I got the full score on the first try, and I was pleased to see good behavior rewarded. I did use hints, but not for solutions. Just helpful nudges.

(Spoiler - click to show)I really liked the gnome. I didn't stay to chat about everything, but he was kind and made me smile with some of his comments. His speech is very polished and intelligent, so I was thinking at some parts that Grunk would not understand what he was saying, but I appreciated that the gnome didn't try to dumb down his words. It said something about the gnome's character to treat the clearly less academic Grunk as an equal. Some of the narration was funny, too. One of the ones I still remember is when you "x leaf" at the tunnel entrance. Grunk reasons the carving must be part of the stone because it's made of stone and vines are "made of vine." LOL Grunk's description of the pig is funny, too. "Tasty" is right.

I don't tend to make characters do crazy things, so my play of the game was fairly somber and straightforward. But with amusing and likable characters, fun toys to play with, and a lighthearted atmosphere, this is a wonderful story to lose oneself in for a little while. Highly recommend, and I think would be pretty easy for beginners because of the hints.

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- Kuffen Bach (Brno), May 7, 2013

- nf, April 21, 2013

- DAzebras, April 18, 2013

- Beable, April 18, 2013

- Shadow Fox (Texas), April 17, 2013

- Floating Info, April 3, 2013

- Brown_Cow, March 10, 2013

- Edward Lacey (Oxford, England), March 8, 2013

- ptkw, March 1, 2013

- deathbytroggles (Minneapolis, MN), February 7, 2013

- Cosbino, January 18, 2013

- Fantacide (California), December 31, 2012

- Yggdrasil, December 29, 2012

- Lingling (Perth, WA), November 20, 2012

- Sdn (UK), November 6, 2012

- Puddin Tame (Queens, NY), October 27, 2012

- heatherb (United States), October 24, 2012

- platy, September 10, 2012

- Lubulos, September 9, 2012

- Juleske, September 3, 2012

5 of 8 people found the following review helpful:
Impressed by the work behind the game, August 31, 2012
by Dida

I've given this game 3 stars because I didn't enjoy it as much as I hoped I would.

I was very impressed with the attention to detail and the level of implementation. This is good if you like messing about in your IF and hate unpolished responses that don't make sense. I noticed the NPCs struck a good balance between reacting to the player and living their own lives. I respect the work that goes into creating something like that.

Unfortunately, I lost interest in the puzzles quite rapidly. I felt they left me a bit too clueless a bit too early on in the game. Earning just one point per solved puzzle only served to alienate me further. I suspect that the puzzles work well for experienced IF/Zork players who are accustomed to trying more obscure commands, knowing they might do something useful. They are probably more hungry for unusual thinking, too, having seen most tricks played before. Not the best for beginners, though.

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- Jordan Magnuson (Corvallis, Oregon), August 26, 2012

- lastplaneout (Boone, NC), August 12, 2012

- Binderman, August 1, 2012


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