The End of Earth, and you are a victim/survivor of this incident at least, depending on which way you look at it.

by NOM3RCY profile

2010

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- Lance Cirone (Backwater, Vermont), February 14, 2023

- Khalisar (Italy), March 19, 2015

- antsandaphids, April 7, 2013

- Sylvia Storm, December 6, 2010

7 of 12 people found the following review helpful:
At Least It's Not the Minimalist Game III, December 4, 2010
by AmberShards (The Gothic South)

The End & etc shows that the author has progressed a bit from the See Spot Run, "Mount car" level. The setup is familiar: an alien invasion, and of course, time is not on your side. You have seven turns to figure out what to do.

The End & etc gives us an intro, motivation, a plot, and a puzzle that makes you think a second or two. I couldn't win, but I did only try a handful of times. Unfortunately, the usual problems abound: no descriptions, a typo, Scary Caps, death in under 10 turns, and read-the-author's-mind-itis. A few beta-testers would have really helped here.

I salute the author for a much better outing than his previous efforts.

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13 of 14 people found the following review helpful:
Very Very Frustrating, December 1, 2010
by tggdan3 (Michigan)

You have 7 turns to solve this game. On Turn 7 you die. This is common in his other games as well.

First off, this is a game. That is refreshing. Aliens are going to attack and burn the world and maybe you can survive.

There are some typos (thr fire can burn anything), and the game is minimally implemented. (All default responses to examining things). Exits are not listed in any way, which is frustrating regarding the low turn count. I have to undo after every turn just so I don't waste that precious minute.

I wasn't able to figure out the survival ending (if there is one). This is mainly due to the under-implementation of things. (Spoiler - click to show) There's a rock you can't take. Some experimentation reveals that it's a supporter, though you can't climb on it or hide under it. Treetops are described but don't "exist", nor can you climb trees. You're in your house with a bolted up door- presumably done by you to hide from the aliens, in fact, you refuse to open it for fear of ruining your snowball's chance in hell, however you will break the window and climb out it without a fuss.

The concept here was good, but the author really should have done one of two things: 1) greatly increased the turn count- otherwise we are expected to guess the author's mind on how we are supposed to solve this puzzle, or 2) have certain actions take no time (such as going in a direction that doesn't exist, or examining things). Every item needs a description, even if mundane. There's a rod. How big is it? How strong is it? Is it a lightning rod, a ladder rung, a sceptre, or a car (hot rod)? There's a sturdy rock. How big is it? Is it a boulder? A pebble? The size of a basket ball? A big boulder I might try to lift with the rod (lift is not a verb i recognise), a small rock I might try to hit like a baseball up at the aliens in hopes of knocking down their ship (there are no aliens here).

I'm glad the author has tried this- it's definately a departure from the "look I made a room" things he tried before and has gone into game territory. The next step is finding the beta testing website and having others test the game- all this could have been fixed before release.

The big problem is that the concept was good, but the lack of implementation and the RIDICULOUSLY low turn count did not allow for any experimentation to FIND the solution.

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