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Pirateship

by Robin Johnson profile

2019

Web Site

(based on 10 ratings)
1 member review

About the Story

Who doesn't love pirates? Who, that is, apart from the British, the Spanish, the French, the Dutch, innkeepers, crocodiles, flying children, other pirates, merchant seamen with valuable cargoes of gold and rum, sharks, and SCURVY LANDLUBBERS?

A puzzly adventure with the feel of a classic parser game carried in a point-and-click interface.

Game Details

Language: English (en)
First Publication Date: October 1, 2019
Current Version: Unknown
License: Freeware
Development System: Custom
Forgiveness Rating: Merciful
IFID: Unknown
TUID: mmzl66wgjvupujvt

Awards

18th Place - 25th Annual Interactive Fiction Competition (2019)

Editorial Reviews

IFComprehensive

Pirate adventures are a comfortable genre in interactive fiction, providing a convenient source for adventures and a setting that’s exotic but relatable. “Pirateship” is an choice-based adventure game takes advantage of the motif by providing an exceptionally smooth user interface for its exploration and puzzle-solving. ...
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Member Reviews

5 star:
(2)
4 star:
(2)
3 star:
(5)
2 star:
(0)
1 star:
(1)
Average Rating:
Number of Reviews: 1
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2 of 2 people found the following review helpful:
A rollicking pirate adventure game in Johnon's signature parser hybrid style, October 2, 2019
by MathBrush
Related reviews: about 1 hour
Robin Johnson is one of the best IF authors of the last few years, putting out games like Detectiveland and Zeppelin Adventure. These games, and Pirateship, use a parser-hybrid engine based off of Johnson's Versificator parser (used in games like the Xylophoniad).

This game doesn't reach the heights that Detectiveland did (which had 4 separate cases to work on), but it's a solid entry that will please fans of his previous games, and of puzzles in general.

You play as a pirate on an island that has a surprising number of inhabitants. There is a lot of conversation, and several complex mechanics (including a diving apparatus and a kind of pirate prosthetics lab). I used a walkthrough for a few of the trickier puzzles.

This game is polished, descriptive, has good interactivity, and I would definitely replay. It didn't draw me in emotionally, as I didn't really feel any kind of connection to the NPCs, or find an overarching story like Zeppelin Adventure. But this isn't a game looking to be deep; it's looking to entertain, and its succeeding. I debated on whether to give a 4 or a 5, but the primary purpose of my ratings on IFDB is to indicate the quality of a game compared to all other IF, and so I think a 5 is appropriate here. Compared to Johnson's other games alone, I would give this a 4.

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This is version 6 of this page, edited by nf on 25 November 2019 at 9:47am. - View Update History - Edit This Page - Add a News Item