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About the StoryWho doesn't love pirates? Who, that is, apart from the British, the Spanish, the French, the Dutch, innkeepers, crocodiles, flying children, other pirates, merchant seamen with valuable cargoes of gold and rum, sharks, and SCURVY LANDLUBBERS?
A puzzly adventure with the feel of a classic parser game carried in a point-and-click interface.
18th Place - 25th Annual Interactive Fiction Competition (2019)
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2 of 2 people found the following review helpful:A rollicking pirate adventure game in Johnon's signature parser hybrid style, October 2, 2019
This game doesn't reach the heights that Detectiveland did (which had 4 separate cases to work on), but it's a solid entry that will please fans of his previous games, and of puzzles in general.
You play as a pirate on an island that has a surprising number of inhabitants. There is a lot of conversation, and several complex mechanics (including a diving apparatus and a kind of pirate prosthetics lab). I used a walkthrough for a few of the trickier puzzles.
This game is polished, descriptive, has good interactivity, and I would definitely replay. It didn't draw me in emotionally, as I didn't really feel any kind of connection to the NPCs, or find an overarching story like Zeppelin Adventure. But this isn't a game looking to be deep; it's looking to entertain, and its succeeding. I debated on whether to give a 4 or a 5, but the primary purpose of my ratings on IFDB is to indicate the quality of a game compared to all other IF, and so I think a 5 is appropriate here. Compared to Johnson's other games alone, I would give this a 4.
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This is version 5 of this page, edited by Robin Johnson on 18 November 2019 at 12:58pm. - View Update History - Edit This Page - Add a News Item