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About the Story"A trip into virtual reality: all begins with debugging a VR system, but then things get out of hand. Who is Morrodox, what has he to do with your colleagues, and what is going on?" [--blurb from The Z-Files Catalogue]
Nominee, Best Story - 1996 XYZZY Awards
Honorable Mention - The Top Five IF Games (Adventure Gamers, 2002)
-- Carl Muckenhoupt
One thing about C.E. Forman's Delusions that can't possibly be denied is that it's got plot. Boy, has it got plot--several stories' worth, at least. If your head isn't spinning by the end of it (for that matter, by the time the first few twists come long), you missed a lot and you should go back and replay it. Moreover, the plot takes on a variety of guises along the way--part science experiment, part techno-thriller, part mystery (well, sort of), part, um, metaphysical-technological thesis, etc. If there's one thing Delusions isn't, it's predictable.
-- Duncan Stevens a.k.a. Second April
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If you're willing to overlook the basic lack of originality, the tedious (to my mind) morality bits and the fact that the bad guy talks far too much, it's a well written and competently programmed game. The "Big revelation" doesn't come as too much of a surprise if you've been paying attention to what's going on, but that's a good thing rather than a bad one.
-- Matthew Garrett
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|Average Rating: |
Number of Reviews: 1
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The game features a pretty small playing area that is packed with objects and several NPCs that take interesting actions.
The game is hard, and I had to rely on hints much of the time. The puzzles require creative uses of a large number of objects gathered from different areas, and some large leaps of intuition.
The plot is about the nature of reality, and it has several mind-benders, which is why I am not describing it as much.
If you enjoyed Delusions...
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Love has no boundaries. Not even life itself. Entry in EctoComp 2014.
Recommended ListsDelusions appears in the following Recommended Lists:
Favorite semi-linear games by MathBrush
These are games like Anchorhead where you have a large amount of freedom, but you can't always return to the beginning. Generally these games are divided into chapters or days, with each one like its own mini game.
Annotated list of best sci-fi games by MathBrush
A few months ago, I thought, "There really aren't that many sci-fi IF games". Then I started going through old games I had played, and downlaoded TADS, and was shocked at how many great sci-fi games there are. This is a list of my...
IF For Libraries by pwaak
I have examined the licensing and reviews for these games. They all conform to the selection policy of a typical public library in Texas. Your mileage may vary. Academic libraries may consider this list conservative while school...
PollsThe following polls include votes for Delusions:
Give me a second chance! by verityvirtue
I'm looking for games which work like Bigger Than You Think - where dying isn't the end, where you're given second chances, where your second chances give you gear or skills or knowledge that you need to know to win the game.
Bugs that you can take advantage of by Fredrik
Bugs are an annoyance, usually, but in some rare cases, bugs can actually make the life of an adventurer easier. Some bugs can help you in certain situations, perhaps even to bypass puzzles, and they can sometimes provide positively...
Mise-en-abīme by Sobol
Mise-en-abīme is a technique of having a play within a play, a painting within a painting, etc. Let's list those interactive stories where the characters play interactive stories.
This is version 4 of this page, edited by Edward Lacey on 23 September 2013 at 3:45pm. - View Update History - Edit This Page - Add a News Item