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About the Story"A trip into virtual reality: all begins with debugging a VR system, but then things get out of hand. Who is Morrodox, what has he to do with your colleagues, and what is going on?" [--blurb from The Z-Files Catalogue]
Nominee, Best Story - 1996 XYZZY Awards
Honorable Mention - The Top Five IF Games (Adventure Gamers, 2002)
-- Carl Muckenhoupt
One thing about C.E. Forman's Delusions that can't possibly be denied is that it's got plot. Boy, has it got plot--several stories' worth, at least. If your head isn't spinning by the end of it (for that matter, by the time the first few twists come long), you missed a lot and you should go back and replay it. Moreover, the plot takes on a variety of guises along the way--part science experiment, part techno-thriller, part mystery (well, sort of), part, um, metaphysical-technological thesis, etc. If there's one thing Delusions isn't, it's predictable.
-- Duncan Stevens a.k.a. Second April
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If you're willing to overlook the basic lack of originality, the tedious (to my mind) morality bits and the fact that the bad guy talks far too much, it's a well written and competently programmed game. The "Big revelation" doesn't come as too much of a surprise if you've been paying attention to what's going on, but that's a good thing rather than a bad one.
-- Matthew Garrett
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|Average Rating: |
Number of Reviews: 1
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The game features a pretty small playing area that is packed with objects and several NPCs that take interesting actions.
The game is hard, and I had to rely on hints much of the time. The puzzles require creative uses of a large number of objects gathered from different areas, and some large leaps of intuition.
The plot is about the nature of reality, and it has several mind-benders, which is why I am not describing it as much.
If you enjoyed Delusions...
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This is version 4 of this page, edited by Edward Lacey on 23 September 2013 at 3:45pm. - View Update History - Edit This Page - Add a News Item