Everybody Dies

by Jim Munroe

Fantasy
2008

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Reviews and Ratings

5 star:
(15)
4 star:
(48)
3 star:
(35)
2 star:
(6)
1 star:
(1)
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Number of Ratings: 105
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- Bell Cyborg (Canada), January 14, 2024

- Smallgoth (Seattle, Washington), October 12, 2023

- egostat (1st Level, Abyss), September 29, 2023

- Trant Heidelstam, September 27, 2023

- elysee, May 18, 2023

- Kastel, March 28, 2023

- TCWT, January 13, 2023

- OverThinking, October 29, 2022

- sw3dish, October 13, 2022

- Kinetic Mouse Car, August 9, 2022

- Titania Lowe, May 30, 2022

- Zape, May 27, 2022

- Malasana, November 13, 2021

- Little Bilham (Atlanta, GA), September 8, 2021

- Edo, April 12, 2021

- Chin Kee Yong (Singapore), April 11, 2021

- Ganaern, August 18, 2020

- Ry (Philippines), June 10, 2020

- kierlani, April 11, 2020

- Walter Sandsquish, January 31, 2020

- deathbytroggles (Minneapolis, MN), March 25, 2019

- Bartlebooth, January 21, 2019

- SchnickelFritz (TX), December 26, 2018

- Elternabend, November 28, 2018

3 of 3 people found the following review helpful:
The Perfect Marriage Between «Interaction» And «Fiction», April 2, 2018
by Tristano (Italy)

Gameplay lasted about an hour, and I'v enjoyed every minute of it. I had already played Everybody Dies when it first came out, around 10 years ago, and for all these years it has haunted me as one of those memorable works of IF which I regreted myself for not having reviewed it.

I consider this game a masterpiece — I though it was one when I first played it, and I confirm it today. It's hard to review it without giving away anything that would spoil the pleasure of discovering by yourself what makes Everybody Dies stand out in respect to many other works of IF; but I'll try nonetheless.

First of all, it's very well written. The author manages to sketch a slice of life in a very vivid manner, bringing quickly to life characters and their surroundings, and he does so without excessive verbosity — dialogues and details are so skilfully brushed on the story canvas that the player has no choice but to sink into the narration with pleauserful abbandonment.

In this work, both the interactive and the fiction aspects of IF are highly honoured. Puzzles, characters and plot are so tightly knit together that in no single moment you're going to loose sight of the overall story. The story pace is amazing, and there are plenty of twists and turns that keep it relentlessly alive, till the very end.

As a bonus, add to that the pleasant illustrations which mark the various milestones of the adventure, adding atmosphere to an already rich environment.

The story also brushes with some contemporary social issues, leveraging the medium to subtly reflect them upon the player and the story from different angles. After completing the game, I couldn't escape a feeling that there was a wholistic flavour to the experience, where everything was connected to everything else in multiple ways ...

Can't say more without spoiling the story! Just dive into it.

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- Guenni (At home), February 16, 2018

- CMG (NYC), August 8, 2017

- Indigo9182, June 15, 2017

- IFforL2 (Chiayi, Taiwan), June 5, 2017

- Denk, May 30, 2017

- Kyriakos Sgarbas (Hellas (Greece)), May 25, 2017

- Ivanr, February 3, 2017

- Sobol (Russia), September 17, 2016

4 of 4 people found the following review helpful:
A short, illustrated grungy story about intertwined fates, August 6, 2016

This game won 3rd place in the IFComp the year it was entered, and is one of the shortest games to ever make the top 3. It has quite a few illustrations in it in a comics style.

As a content warning, this game has 3 parts, and the first part is full of large amounts of strong profanity and a general sort of vague nastiness. It made me put of this game for a long time, and I don't intend to play again.

Besides that, the game is very well written, with strong characterization and clever interaction. You play as 3 distinct PCs whose fates revolve around a small store called Cost Cutters. Each character gets 1 or 2 short scenarios where you are given strong guidance, until the final scenario where you have a tight time schedule (with infinite chances to retry) and a more difficult puzzle.

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- Deboriole (San Diego, CA), January 15, 2016

- Aryore, December 13, 2015

- Julia Myer (USA), July 7, 2015

- Thrax, March 12, 2015

- hoopla, March 7, 2015

- Deka, February 23, 2015

- Jens Leugengroot (Germany), January 27, 2015

3 of 3 people found the following review helpful:
Fun multiple perspective game., January 6, 2015
by Chai Hai (Kansas City KS)

This was a neat little game to play. It was engaging without lavish settings or detailed backstories. You truly cared about making things right with what information there was.

The puzzles were simple and straightforward, I only got stuck once. They could've been more complex, but it fit. The simplicity didn't detract from the game.

I like how author presented multiple personalities at once. I won't give anything away, but it was entertaining to see the other characters' take on inventory and such.

Overall, nice little game, I enjoyed it! My only addition would be an epilogue where they all go out for coffee after everything is over. I would like to see that.

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- BlitzWithGuns, December 11, 2014

- Simon Deimel (Germany), September 19, 2014

- kala (Finland), August 7, 2014

- Floating Info, November 20, 2013

- Sdn (UK), August 4, 2013

- Katrisa (Houston), July 6, 2013

- DJ (Olalla, Washington), May 9, 2013

- Zepton (Canada), April 6, 2013

- AADA7A, September 23, 2012

- ShaftD, August 2, 2012

- amciek (Opole), May 28, 2012

- Joey Jones (UK), May 23, 2012

- M Mustermann, May 20, 2012

1 of 5 people found the following review helpful:
Cool Game, May 1, 2012

I played this game and was amazed by the graphics that went along with it!

I found it fun and interesting to play through. In the game (I'm not sure if this is much of a spoiler but) (Spoiler - click to show) everybody dies and then you have to stop that from happening. It was great

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- Sam Kabo Ashwell (Seattle), April 17, 2012

- Jonathan Blask (Milwaukee, WI, USA), April 1, 2012

- Relle Veyér, March 1, 2012

- Hywel Dda, February 11, 2012

8 of 10 people found the following review helpful:
Jump in, the water's warm, February 1, 2012
by DCBSupafly (USA)

Author Jim & Illustrator Michael have gone to great lengths to make Everybody Dies an enjoyable experience for anyone across the (wide) spectrum of IF players.

For the hardcore, there's at least a minimum amount of puzzling to be had, and deep enough implementation. For the IF newbie, puzzles are mostly simple, building in complexity to the end, and stopping short of hand-holding, it won't let you lose. There is a wonderful lack of the empty, static, unpopulated feelings so prevalent in many classic adventures; There are changing landscapes, interactions with other characters, humor, and occasionally a little emotion.

In terms of accessibility, it's Mac & Linux playable and if you're a Windows user and wondering what an interpreter even is then grab the .exe. It's ready to go!

Accessibility alone is no reason to play IF, but this one has interesting characters, engrossing story-telling, beautiful illustrations, and Canadian slang! I especially appreciate the game's ability to instill a sense of urgency and high stakes without rushing or punishing me at all!

Complaints? Some of the changes I made to my surroundings weren't noticed by the multitude of narrative voices. With the .exe player, you can't scroll up. So, really, negligible stuff.

Definitely play it!

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- E.K., January 12, 2012

- Jaxcap (Arizona), December 10, 2011

- Ann R. J., September 11, 2011

- Corwin71, July 10, 2011

- Iris Wood (Vancouver), May 12, 2011

- MKrone (Harsleben), April 26, 2011

- Matt Kimmel (Cambridge, MA), April 1, 2011

- Michaelsollien, March 12, 2011

- J. Francisco Martín (Spain), February 1, 2011

- OtisTDog, January 29, 2011

- Ben Cressey (Seattle, WA), January 26, 2011

- armandch, September 12, 2010

- Buffaloelvis, July 22, 2010

- Mr. Patient (Saint Paul, Minn.), July 10, 2010

- Mark Oxley (Scotland), May 20, 2010

- Christopher Bogs, April 19, 2010

1 of 34 people found the following review helpful:
Achingly pointless, April 19, 2010
by Andreas Teufel (Poland)

(Warning: This review might contain spoilers. Click to show the full review.)no need to waste any more time on this stinker, boring setting, lame-ass characters, non-story, inadequately explored fantasy elements (which is enough for a 1 in my book most of the time, yet a staple for some reason), people SHOOTING you for NO REASON (I mean he's a sith, ahem sikh, he's SUPPOSED to have a dagger at all times), no deeper meaning, but that's a staple as well, I barely need to mention that

pass this one, for your own sake

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- Otto (France), March 28, 2010

- WaterMonkey314, March 25, 2010

- Anya Johanna DeNiro (Minnesota), February 8, 2010

- Nicholas, December 10, 2009

- TempestDash (Cincinnati, Ohio), December 4, 2009

- Stephen Bond (Leuven, Belgium), August 25, 2009

- Steve Blanding (Redmond, WA), April 17, 2009

- Mark Jones (Los Angeles, California), March 31, 2009

- robx, March 8, 2009

- Gemma Bristow, January 25, 2009

- Cheryl L (Australia), January 9, 2009

- Neale Grant (Hove, England), January 5, 2009

- Robot Marvin, January 4, 2009

- Emily Boegheim, January 4, 2009

- Juhana, January 3, 2009

13 of 19 people found the following review helpful:
A stunning example of multimedia IF, January 2, 2009
by Molly (USA)

In Everybody Dies, you play as three different people who've (Spoiler - click to show)died in some way, and the point of the game becomes the (Spoiler - click to show)prevention of their deaths. One of the best parts of Everybody Dies are the graphics, which in parts of the game serve as a visual metaphor to go along with the action. However, if that were the only thing to recommend about Everybody Dies the game would be stale indeed. The writing of the player characters is funny and vivid, and their differing perspectives give much flavor to the game. Well recommended.

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- Aaron Mumaw (Appalachia), December 22, 2008

- VK, December 7, 2008

- adlo, November 25, 2008

- Stakker, November 25, 2008

- Jeremy Freese (Evanston, IL), November 22, 2008

- Emily Short, November 16, 2008

- perching path (near Philadelphia, PA, US), November 15, 2008

- googoogjoob, November 6, 2008

- AardvarkSoup (IJmuiden), October 8, 2008

- savagegreywolf (a secret underground bunker beneath the Astrodome), October 6, 2008

- Ron Newcomb (Seattle), October 5, 2008


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