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1-8 of 8 >INVENTORY - Paul O'Brian writes about interactive fiction I have to say, I really can't figure this out. You take good idea, write an interesting story, make up some cool puzzles and such, then you put it together in such a slapdash way that almost nobody could enjoy it.
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4 people found the following review helpful:
A game about robots, robots, and cables, April 7, 2016by MathBrush Atomic heart is a good game at heart, but with an annoying number of missing synonyms, unclear descriptions, and a lot of tedious commands. It prominently features a cable and socket system which reminds me of Jack Witham's later Final Exam. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sam Kabo Ashwell (Seattle), April 16, 2012 - Grey (Italy), December 25, 2009 3 of
6 people found the following review helpful:
Now What?, July 12, 2009The main character's nature makes the parser as game construct a useful representation of reality. Very cool! However, the game is poorly implemented and to this day, has not had obvious and glaring bugs fixed. Yes, the trainers are not shoes, even though Mrs. Go tells you to get the shoes. You still can't do anything with various objects, even though you refer to them exactly as the parser demands. It's frustrating beyond reason. I've read that even the walkthrough doesn't work, so I have no idea how you're supposed to finish the game. Was this review helpful to you? Yes No Remove vote | Add a comment
- Wendymoon, January 13, 2008 - Steve Evans (Hobart, Tasmania), October 28, 2007 - Quintin Stone (NC), October 23, 2007
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