A Week in the Life

by Neil James Brown

Slice of life, Surreal
1997

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2 of 2 people found the following review helpful:
Makes you think, January 12, 2014
by Simon Deimel (Germany)

Honestly spoken, I liked the concept, although the game exclusively presents guess-the-verb puzzles. The description of the location (which is not a concrete place but an abstract concept) contains several objects, and the player has to find a way to deal with them. Some of these actions seemed arbitrary to me, so I really relied on guessing and sometimes was surprised when I got it right.
The author states in an afterword that he is aware of the aforementioned disadvantages. I think I understand the meaning of this game for the author, and I pay respect to it. In the end I did pass the week, so the game can be finished. The writing is okay. The implementations are not perfect, but sufficient, and I did not find obvious bugs.

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Baf's Guide


The author vents his frustrations with his life. Brief, highly abstract, and with an unusually large time scale - a time-lapse snapshot, if you will. Not much to it gamewise - in a sense, it consists entirely of guess-the-verb puzzles. But it's always interesting to see something different being done with the medium.

-- Carl Muckenhoupt

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