Tough Beans

by Sara Dee

2005

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"my lousy job, apartment, *and* relationship" ... is not lousy, September 9, 2023
by Andrew Schultz (Chicago)

While I enjoyed the author's work Mite enough to wonder about her other works, the name Tough Beans made me cringe. It's not offensive or anything, of course. It's just, who says a phrase like that? Even ironically? It doesn't work! I remember someone in my college dorm who said Cool Beans, which was close enough to the borderline. (He also missed the point of Joe Pesci's "you think I'm funny?" rant in Goodfellas.) But eventually curiosity got the best of me. I didn't find out what the name meant for a while. It turns out it's the name of a coffee shop, the sort everyone goes to but nobody really admits they go to. It's there that the main drama takes place.

You start off late for work, at a job your father got for you, well sort of (he'd hoped to do better.) You've always felt a bit spoiled, and yet your family hasn't encouraged you into a career that really soars. You also have evidence your boyfriend Derek's been cheating on you, and there's also the matter of your dog having his jaws around one of your pairs of heels. So this feels like a "my bad job" sort of game, especially with your boss, Soren Pickleby, being--well, a real turnip. He's asked you to do some relatively simple stuff, but one quickly suspects he would enjoy saying "It's simple stuff, what's wrong with you?" more than actually having it done quickly. Oh, there's low-grade sexual harassment in there, too.

One of the things you must do, and do it now, is an errand to get coffee at Tough Beans, where you run into your cheating boyfriend Derek and the coworker who was supposed to help you sign off on one paper. The hijinks start piling up there--there's a vagrant who wants a cigarette, and there's a hipster with a cigarette behind their ear, and it's pretty clear what to do, there. (With appropriate "gee, does this guy really need a cigarette?" reflection.)

There's a certain amount of reflection throughout the game as to how you met Derek, what impressed you about him, why you're still together, and so forth, and he's revealed to be a bit of a slimeball. You go through a lot of denial about Derek's cheating, and there are endings where you realize it's over, and you don't. You do, however, have a moment of reckoning with your boss.

The puzzles (there are "do what your boss says" things which develop your character nicely but aren't really puzzle) aren't too tough. They can be solved nonviolently, but when you get to the end of the game, you may only have half of the full points. How you miss the points was interesting to me--the game doesn't display "your score went up by one point," and so I missed that calling the right person at the start got you a point. Which makes sense. We generally don't think of life in terms of scoring points. But the general idea with points is, there's standing up for yourself, and there's REALLY standing up for yourself and finding ways to. I enjoyed the mechanic, even if I didn't stand up for myself very well. And then there are the amusing actions that don't get points, like smacking Derek, who deserves it. You have a chance to destroy his car, which the game rejects, but it's fun to try. This sort of thing makes Tough Beans replayable, as you'll probably miss things, but on the other hand, you may argue you don't need to stand up for yourself perfectly, and looking back too much on that gets in the way if the next good experience.

There was a lot of light-hearted humor through Tough Beans underscoring your inability to stick up for yourself. This went beyond "poor me, the world is against me," and even though its main character was a completely different demographic from me, certain things resonated. It's an interesting meshing of "my lousy job/apartment/relationship" and does so without drowning in self-pity or hopelessness.

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2 of 2 people found the following review helpful:
Featured on Radio K #8, December 22, 2016
by Adam Cadre (Albany, California)

Stacey Tappan and I discuss Tough Beans at https://www.youtube.com/watch?v=OAFjXLPw2lc#t=26m45s

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10 of 10 people found the following review helpful:
A babied woman comes into her own, July 31, 2016
by verityvirtue (London)

In this mid-length work, you play as Wendy Little, secretary in Pickleby, Otis and Meyer, a position your father got you. You’re engaged to Derek, and, well, everything… is peachy.

Tough Beans is, on the surface, a going-to-work simulator – go to work, perform menial errands and so forth – but the story stands out. It highlights how women – especially those who fit the archetypes of femininity – are so often belittled and infantilised. The game opens with an extended musing on the names that people call you – in fact, barely anyone apart from the PC herself calls her by her given name:

Baby. Babe? Babe?

For as long as you can remember, you’ve never really had a name–never needed one. For 22 years people have swaddled you in epithets, letting you know that even though you’re not quite on the right track, the world is there to hold your hand. Your father, your friends, your boyfriend. Gas station attendants.


This game is heavily reliant on cutscenes (do I hear accusations of “not interactive enough!”?) to tell the PC’s account of a lifetime of being put down. Given that the game focuses on the story of an established character, I’d argue that it works, just that it can look daunting sometimes.

What would have made the game better would be work on the technical aspects and hinting actions that I needed to do to progress were not always obvious. The choice of verbs is not always intuitive (for me, anyway). If it were not for the walkthrough, I would have missed a puzzle altogether. Changes in location were not always clearly indicated in the text.

The story arc reminded me of Hedda Gabler’s play A Doll’s House, with the PC’s progress palpable through the story and contrasted clearly at the end. And I liked that (Spoiler - click to show)the asides, too, were written in a way that foreshadow troubles in the PC’s relationship (in response to examining the PC’s boyfriend’s books, you get “You’re trying to get moving, not put yourself to sleep.”

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5 of 5 people found the following review helpful:
A mid-length game about a babied woman standing up for herself, February 3, 2016

In this game, you play a young woman who has constantly been babied her whole life, and who is sick of it.

Your boyfriend leaves you a note in the morning with a job to take care of, but first you have to get dressed and out the door after some obstacles, including a hungry dog. Then you have to go to work, etc.

I liked the message of this game about standing up and not letting people keep you down. The puzzles weren't bad, with multiple solutions, but sometimes relied on extensively searching. Also, if people are visible from far away, then the description can change depending on where you are when you examine them.

Recommended.

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8 of 10 people found the following review helpful:
Great game, August 5, 2010
by Celestianpower (Gloucestershire, UK)

As someone who likes puzzles, I really enjoyed this game. In terms of implementation, it's pretty sound, with many unexpected objects and actions being accounted for, although I did find a few bugs, particularly with pronouns. The puzzles are well-clued and perfectly solveable; I particularly enjoyed the shoe puzzle at the beginning, and was incredibly satisfied to complete it without resorting to hints. What's more, I felt I really identified with the protagonist, and some of her comments really made me laugh, although I didn't really need the textdump flashbacks in order to feel this way. Sara really captured the paranoia of a woman in her situation well.

All in all, a solid, entertaining game. Nothing spectatular, but definitely well worth playing.

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