Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StorySince the spores came life has been happier. How could it not be? For now stress is fatal and all who remain alive must remain calm...
20th Place - 17th Annual Interactive Fiction Competition (2011)
The game features a series of starting choices regarding how you've managed to remain calm, and these have a profound effect on how the game is played. Almost all challenges within the game can be solved in more than two ways.
In this version:
Streamlined locations and puzzles
Richer descriptions and story elements
A comprehensive inbuilt hint mode
|Average Rating: |
Number of Reviews: 2
Write a review
The descriptions are atmospheric and evocative; coupled with the smooth implementation, it's a rewarding world to just wander through.
There are, however, some issues that keep this good game from being a great game.
First, the player's mood is a two-axis scale described by a single adjective. While I must applaud the author's vocabulary, it left me constantly guessing. I would have preferred two quantitative values to one qualitative one, although I suspect other players may disagree.
Second, while multiple solutions and implicit actions are both good mechanics, I don't think they work that well in conjunction. The game allows various items to be used for various acts and automatically picks one of them if you don't specify. Since items are everywhere and there's no carrying capacity, most actions succeed without you really having to think about them. Again, some people may like this; I found it too Nemean-Lion-ish. Occasionally the games choices didn't make sense, either (smashing a lock with a bottle).
Third, the starting quests feel pointless to me. For instance, one requires you to gather food, but you never need the food, and you aren't penalized nor does the quest revert to incomplete if you eat all the food or drop it.
Still, it's a well-realized game and I found myself returning to it. My concerns may not bother other players at all. Calm is worth checking out.
The customization is fun, and a sliding scale of emotions is provided in the corner.
However, this ambitious game falls short in execution with a wide variety of bugs, mainly synonym bugs. This causes frustration.
Overall, recommended for the beginning.
If you enjoyed Calm...
Related GamesPeople who like Calm also gave high ratings to these games:
|Choice of Alexandria, by Kevin Gold|
Average member rating: (4 ratings)
Change the course of history! Can your scientific discoveries save the ancient Library of Alexandria? Will you defend the empire's legacy, or your own? "Choice of Alexandria" is an interactive novella by Kevin Gold, author of "Choice of...
|The King of Shreds and Patches, by Jimmy Maher|
Average member rating: (63 ratings)
January 14th Dear friend. My sojourn in parts foreign is at an ende. I am at lodgings in Southwark not far from the bridge at Stoney Street, come dine with me two days hence to ring in the newe year. I have not enjoyed amiable English...
|Death Attends The Matinee, by ClickHole|
Average member rating: (6 ratings)
The dame walks into your office without knocking, and boy, does she look uneasy. She stares at you with piercing gray eyes and asks, “Are you Sam Stonemarrow, the private detective?”
Recommended ListsCalm appears in the following Recommended Lists:
Combinatorial Explosion by verityvirtue
Combinatorial explosion is a name fitting for a band, or a game about chemistry, but, according to mama Wikipedia, it refers to "the effect of functions that grow very rapidly as a result of combinatorial considerations". There you have...
PollsThe following polls include votes for Calm:
Apocalypse How by katz
Post-apocalyptic games: equal parts cliche and fun. Authors are free to dispense with pesky NPCs, complicated modern technology, and implementing working everyday items. Players can have no inhibitions about acting like murderous...
This is version 9 of this page, edited by Dannii on 17 April 2012 at 9:11pm. - View Update History - Edit This Page - Add a News Item