Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



bomber.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

The Mad Bomber

by Neil James Brown

Non-IF game
1997

(based on 3 ratings)
No member reviews yet - be the first

About the Story

A recreation of the old "Bombers" game, where you have to bomb a city into ashes to be able to land safely.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: 3
License: Freeware
Development System: Inform 6
Baf's Guide ID: 32
IFID: ZCODE-3-971123-CAAD
TUID: kbcjvrtghsw57ldp

Editorial Reviews

Baf's Guide


Another Inform videogame. This one's a relative of Canyon Bomber, except that the bombs don't have any horizontal momentum, which makes it kind of easy.

-- Carl Muckenhoupt

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

If you enjoyed The Mad Bomber...

Related Games

People who like The Mad Bomber also gave high ratings to these games:

Fragile Shells, by Stephen Granade
Average member rating: (40 ratings)
You don't know how long you've been hammering against the station's wall, but you stop as soon as you realize what you've been doing.

Vespers, by Jason Devlin
Average member rating: (143 ratings)

Weishaupt Scholars, by Michael C. Martin
Average member rating: (7 ratings)
Take on the roles of Hal, Benj, and Janet -- the three newest members of the shadowy conspiratorial group known only as the Weishaupt Foundation. Vie against rival conspiracies and your own baffling superiors to reach the Awful Truth.

Suggest a game

Recommended Lists

The Mad Bomber appears in the following Recommended Lists:

Abuses of the IF engine by mjhayes
Although various interpreters were written to facilitate play and creation of interactive stories, it should be obvious that some people would find ways to write computer games using the various aspects of the interpreters.

Links




This is version 2 of this page, edited by David Welbourn on 11 March 2008 at 5:48pm. - View Update History - Edit This Page - Add a News Item