Dreary Lands

by Paul Lee profile

Surreal, Religious, Fantasy
2005

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>INVENTORY - Paul O'Brian writes about interactive fiction

There are lots of different ways to write a bad comp game... I’ve played all the flavors, many times over, but sometimes I get fooled as to which is which. Dreary Lands, for example, looks at first like it’s going to be a surreal Rybread whirlwind, but turns out to be a first game not only broken in English and puzzles but also seemingly attempting some clumsy evangelism as well.

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1 of 1 people found the following review helpful:
A shortish parser game with color effects and a fantasy/Escape story , May 26, 2016

In this game, you play someone who has lost their memory and finds themselves in a room with nothing but a mysterious colored rod.

6ou go through a sequence of escapes with some genuinely creative and fun puzzles before transitioning to another genre.

There were some bugs and many typos, but I enjoyed it overall, especially the first half. The author was 14 at the time of writing, and this game is a significant accomplishment for someone of that age.

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- DJ (Olalla, Washington), May 9, 2013

6 of 6 people found the following review helpful:
Self-reviewing, September 5, 2008
by madducks (Indianapolis, Indiana)

The most striking feature of "Dreary Lands" is the awful spelling. I can't imagine that it was proof-read even once. Towards the end there is a nearly game-stopping bug, but the game can be completed.

I was going to say quite a bit about the writing, which had some promise, but the following quote from the about text of the game pretty much removes the need to add anything to this review:

"I know this game is not very good; It even disappoints me.
[...]
I am not going to release a better version of this game, though."

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