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About the StoryIt's your time to make a statement. Make sure your nerves don't fail before your heart does.
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Number of Reviews: 3
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The game is addictive and progress tends to come in waves. One successful action will often cause a rash of similar actions to pop into your head. The director's feedback is also helpful. The more of it that you read, the more you may connect with the game's mindset and work out what other angles might lead to performances. I scored more than half the available known points plus a bunch of unknown points in my first session with the game, and I intend to revisit it to try to find more.
I enjoyed the variety of deaths and non-deaths, as well as having a main antagonist whom you have a sort of relationship with, rather than a romantic interest.
Here's the list of actions.
(Spoiler - click to show)Before looking at the list below, try looking at the director's notepad. It'll have a suggested move on it, which may help you find more. You can look at what you've done so far with SCORE.
Be aware that repeating some commands will have amusing results, so it's worth trying things multiple times.
(Spoiler - click to show)
--open window, wait, ask for a hint, call 911
--look at the camera, examine the magnet, read the magazine, examine backpack
--request the score, tell a joke, undo, swear
--make a body noise, examine the boom mike, grab chest, live
--open the fridge, any unparseable command, jump, restart
--examine the brochure, quit, eat apple, coughing
--go in any direction, cry, sleep, lick the ashtray
--think, pray, sing, eat chocolate
--eat the paper, phone LifeCall, wake up, take or drink the beer
--smoke, say XYZZY, examine your wallet, take the gum
--press enter (as in, literally press the enter key on your keyboard, with no text. Heh.)
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This is version 8 of this page, edited by Zape on 17 June 2019 at 5:04pm. - View Update History - Edit This Page - Add a News Item