Photopia

by Adam Cadre profile

Slice of life
1998

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Reviews and Ratings

5 star:
(274)
4 star:
(184)
3 star:
(69)
2 star:
(21)
1 star:
(3)
Average Rating:
Number of Ratings: 552
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- Arctic Kona (Great White North), April 19, 2018

- csitrin, April 16, 2018

- Stas, March 26, 2018

- bernatguillen, February 17, 2018

- 1PainfulPocket, January 10, 2018

- tylermac92, January 9, 2018

- Moomoo, December 9, 2017

- Prosilire (New York City), December 3, 2017

- Sergio (Trento, Italy), November 30, 2017

4 of 8 people found the following review helpful:
sentimental drivel, poor writing, but brilliant use of the medium, October 24, 2017

I really wanted to enjoy this. As far as I understand it, the game was fairly groundbreaking use of the medium at the time. As it stands now, I would not recommend this piece to anyone I would want to get interested in interactive fiction. The writing is genuinely bad, the overall theme of the story feels like someone beating you over the head with cheap emotional shots, and it isn't very interactive at all- text heavy and slow to move into anything resembling action. I have trouble understanding why so many have resonated with this piece, why there's a sense of reverence around it. I have a feeling it's related to timing on my part-and I don't wish to slam anyone who related to or was moved by the piece--I just can't see it.

The interwoven nature of the game is brilliant. I'm sure it is, because everyone has said so. But in my opinion, this is a really good example of telling, not showing.

Cadre's other works are breathtaking, so I will say that I feel I must be missing something-- the rave reviews regarding this work make me want to understand the appeal.

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- jakomo, September 21, 2017

- xochie, September 18, 2017

- enkaye (usa), September 1, 2017

- ja, bo ja, August 28, 2017

- karlnp (Vancouver, BC), August 23, 2017

- Wanderlust, August 3, 2017

- Ivanr, August 1, 2017

- gilhova, July 19, 2017

5 of 10 people found the following review helpful:
Thoroughly disappointing, July 11, 2017

At the beginning of the game, there is a sense of intrigue: shifting perspectives are used to spiral around a single character, building up hype for a grand conclusion. The story's direction and pacing is held on a tighter leash than in your average IF game. At first, this was exciting. However, it soon became clear that the plot was headed nowhere.

While the story was outright bad, the storytelling just failed to live up to its potential. Exploration was frustrating. Although the puzzles are easy, when I couldn't figure out what to do, it became maddening very quickly due to the bleak, dull and unresponsive environments. However, these worlds were still the most interesting part of the game.

The game can be ultimately seen as a character study. The main character is a pretty, creative, nice, mysterious, hardworking, middle-class girl with a nice family who is loved by everyone around her, and faces no meaningful challenges. She is also not only smart, but a genius. I hated this character. I could not believe in her struggle. Throughout every scene with her I inwardly pleaded the writer to give her some dialogue or trait that I could actually connect with, but this never happened -- almost everyone else in the story existed to further highlight how wonderful she is. Parts of her life read like a bad teen movie. Since the whole game revolves around such a nondescript, almost mythical figure, I couldn't bring myself to like the game.

Nonetheless, I would have appreciated it in hindsight if it went somewhere thematically. But sadly, (Spoiler - click to show)I predicted the story's ending very near to the start -- which made everything tedious. I resented the lazy attempts at emotion, I resented the (Spoiler - click to show)fact that Ally died in a car crash of all things -- the most cliche and unimaginative sort of death, and not even the most likely, as if good people can only die in random car crashes -- and I resented the characterization of Rob as a textbook villain, as this took the away any philosophical meaning that could have been gleaned from the event. The (Spoiler - click to show)lack of an ending was the final nail in the coffin for me.

To be fair, this game is technically fine. I would have dismissed it as "decent" had I played it at the time of its release, with lowered expectations. But playing it today, I oscillated between feeling bored and irritated, curious and let down. You might like it if you are an absolute beginner to the medium, or if you are easily moved by sob stories, but otherwise, don't get your hopes up.

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- Targor (Germany), June 4, 2017

- ly2000, June 4, 2017

- Cory Roush (Ohio), June 3, 2017

- Kyriakos Sgarbas (Hellas (Greece)), May 25, 2017

- Doug Orleans (Somerville, MA, USA), April 3, 2017

4 of 4 people found the following review helpful:
Beautiful, March 18, 2017
by RottenSnail
Related reviews: beginner, short, easy, narrative

Photopia is a beautiful game and is relatively short, so I would recommend it to anyone who has a few minutes here and there, whether they're beginners or not. The imagery is wonderful and good use was made of the colored text. I was hooked from the very first scene. The game has a mystery aspect to it because the story will completely shift once in a while and the player is left wondering how the scenes relate to one another.

This game is more fiction than interaction, but that did nothing to hinder my enjoyment of it. The player input is often in the form of multiple choice, and I don't think there's ever really a wrong option. I assume the game would progress the same way no matter what choices the player makes, but I would play along with it for maximum enjoyment.

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