Over the Edge

by Ren

Part of The Garlic Cage Series
2006

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9 of 9 people found the following review helpful:
A Glimpse into the Repetetive Nature of War, August 4, 2010

I honestly didn’t know quite what to make of this IF. You have a few turns to get out of a trench as a soldier fighting in World Was 1. After your number of turns is up, you are brought into another trench which looks and feels exactly the same as the first one. Then, you do it all over again – and again and again… Personally, I could not manage to find a way to end this cycle. I have a strong suspicion that it was not meant to be ended. The vicious cycle if a single soldier’s battle and a metaphor for the entire war is clearly represented in Over the Edge. Even with writing that is only average, Over the Edge manages to carry across a haunting feel. From the actions of the PC’s captain and fellow soldiers to the gray, hopeless atmosphere, Over the Edge rings with something raw and bleak.

There is something to Over the Edge that caused me too feel a building sense of dread and desperation. The repetitive nature of the game - which so often fails in other IF - actually works here. There are a lot of bugs, some of which can be interpreted as intentional gimmicks.

It left me frantically thinking of a way to free the PC from the treacherous cycle and yet, nothing I did worked. Perhaps, it was not meant to work, which would justly serve to highlight the bleakness and inhumanity of war. In any case, I have not managed to finish Over the Edge in any meaningful sense. Its under implemented setting, bugs, and lack of an actual conclusion work against it. And yet, I feel that something that elicited such a strong emotion without using extravagant descriptions and strong puzzles does not deserve a one or a two. But because of all its errors and limitations, it by no means deserves a higher rating. In the end, I still don’t know what to think of Over the Edge. Give it a try and judge for yourselves.

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AmberShards, August 3, 2010 - Reply
I think I'll pass, but thanks for suffering so I don't have to. This game sounds like yet another standard leftist talking point: war is meaningless! War never solves anything! Of course it doesn't -- except slavery, Naziism, and British colonial rule.
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