External Links

There are no known download links for this game.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page

Venience World

by Daniel Spitz

2018

Web Site

(based on 3 ratings)
1 review

About the Story

Interpret the aphorisms of a mysterious, wise figure from your past.


Game Details


Awards

Entrant, Back Garden - Spring Thing 2018

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Member Reviews

5 star:
(0)
4 star:
(0)
3 star:
(2)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Reviews: 1
Write a review


2 of 2 people found the following review helpful:
Past and Presence, April 13, 2018

Venience World is a metaphorical story about remembrance and physical/mental spaces. It's a Spring Thing Back Garden entry, and the intro to a potentially larger game.

The immediate standout thing is its novel browser-based interface. It's all typed; there's a command prompt even. But beneath that prompt, you'll see the available command(s) at any given point, one word at a time. eg. you'll see "try" underneath the prompt, and after typing try and pressing space it'll say to, and you'll type that, then understand, and you'll type that, and then your command will become bolded and you can press enter to try to understand. If you type anything else it won't allow you to press enter. Sometimes, you'll see more than one command you can type.

There's a mix of more conventional parser IF commands (take envelope, go north) but the interface also allows for internal conversations, thoughts, longer sentences, and other flourishes. One of your most important commands is "begin interpretation".

It looks very nice and clean. There's good color coding and use of bolding and italics and such to convey a lot of what's going on.

It did feel a bit drawn out at points in the first half (either it could've been quicker paced or there could've been a few more options), though it opens up a bit near the end.

But the typing, even completely guided, made me focus on the words more, without getting into the implementation/guesswork messiness of a full parser. Sometimes that was detrimental: when the commands got a bit mundane, or when the actions felt muted ("consider the sense of panic"?). But overall it is a very neat effect, and holds promise.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Venience World on IFDB

Recommended Lists

Venience World appears in the following Recommended Lists:

Nontraditional Parser, Gamebook, IF and Systems by thecanvasrose
This list is based on a poll you can add votes to. I will update the list from time to time to reflect what's on the poll as I play the elected games and can write snippets about them. See here: https://ifdb.org/poll?id=9xs5adb1gvesf3tk...

Polls

The following polls include votes for Venience World:

Nontradiational Parser, Gamebook, IF and Systems by thecanvasrose
I'm making a list based on this poll as I play the elected games and can write snippets about them. See here: https://ifdb.org/viewlist?id=3n6rheokfkcsntf - - - - - - - - - I'm looking for games which are: 》Neither parser nor gamebook...




This is version 2 of this page, edited by Juuli on 23 March 2023 at 2:08pm. - View Update History - Edit This Page - Add a News Item - Delete This Page