Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Right about the time that Poor Zefron's Almanac (hereafter called PZA) starts feeling like another humdrum sword-and-sorcery game, it executes a nice surprising twist. To say too much more would be to give the game away, but the fact that the author bills PZA as "an interactive cross-genre romp" is a clue toward its direction. This twist made the game refreshing and fun again, especially after the frustration it caused me when I began playing it...
Because of a fairly flexible (but extremely temporary) magic spell that becomes available at the very beginning of the game, I found myself repeatedly stranded, unable to proceed and forced to RESTART. This happened again later on in the game -- I committed a perfectly logical action and found out hundreds of turns later that this action had closed off the endgame. This is a frustrating experience, and one that could easily have been avoided with a few minor changes to the game's structure, changes which would not have had any discernible effect on puzzles or plot. In addition, there are a few areas in which the player character can be killed without warning, always an unwelcome design choice. PZA is (as far as I know) Carl Klutzke's first game, so chalk these flaws up to education. I look forward to playing another Klutzke game as well-implemented as PZA, but designed more thoughtfully.
See the full review
|Average Rating: |
Number of Reviews: 1
Write a review
A fantasy/sci-fi blend with polymorphing, February 14, 2016
Things aren't how they seem, and soon you are playing ambassador to an alien. In the tradition of Infocom and Douglas Adams, you have to assemble a machine out of bizarre parts.
The game focuses on a polymorph spell that takes you from place to place. People have mentioned how this can lock you out of victory; however, the part where you need it is so small that you can just undo a few turns and try again.
Near the end, though, the game got really hard. I accidentally combined two ingredients too early, which basically meant I had a bomb that would go off all the time and end the game. Then, the final portion of the game can be tricky.
Has an almanac with a ton of information in it that you can carry around.
If you enjoyed Poor Zefron's Almanac...
Related GamesPeople who like Poor Zefron's Almanac also gave high ratings to these games:
|A Bear's Night Out, by David Dyte|
Average member rating: (61 ratings)
"Tomorrow is the big Teddy Bear party, and you must definitely not let your owner forget about it..." [--blurb from The Z-Files Catalogue]
|The Hitchhiker's Guide to the Galaxy, by Douglas Adams and Steve Meretzky|
Average member rating: (161 ratings)
Don't Panic! Relax, because everything you need to know about playing The Hitchhiker's Guide to the Galaxy is contained in the pages of this manual. In this story, you will be Arthur Dent, a rather ordinary earth creature who gets swept...
Christminster, by Gareth Rees
Average member rating: (78 ratings)
"When your brother Malcolm sends you a telegram inviting you to visit him at Biblioll College in the ancient university town of Christminster, you imagine that the mysterious `discovery' he alludes to is nothing more than some esoteric...
This is version 3 of this page, edited by Paul O'Brian on 15 May 2008 at 11:12am. - View Update History - Edit This Page - Add a News Item