Make It Good

by Jon Ingold

Mystery
2009

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- aluminumoxynitride, March 10, 2024

- Hugginnn, February 25, 2024

- WillFlame, February 14, 2024

- elysee, September 14, 2023

- ledzeppelin295, August 6, 2023

- Drew Cook (Acadiana, USA), July 26, 2023

- egostat (1st Level, Abyss), April 28, 2023

- Bell Cyborg (Canada), July 1, 2022

1 of 1 people found the following review helpful:
Janky as heck, but fascinating and fun nonetheless, June 26, 2022

This entire game is essentially one big story-puzzle: you, a washed-up, alcoholic detective who's lost a lot of his moral compass, must investigate a murder scene and build a case against one of the suspects in the house. Within the first couple of tries you'll realize that everyone, including the player character, is hiding something, and you'll have to take that into account as you build your picture of what really happened and decide who to build a case against.

There's a lot of trial and error. Your first few playthroughs will likely be spent collecting information. The NPC interactions stand out: I found myself being ridiculously careful about not taking particular actions or having particular items in sight in front of them, because they do notice and remember things, have a great many things they can talk to you about and, on rare occasion, will even talk to each other when you're out of the room (uh oh!). Sometimes you'll have to invent a reason to get someone out of a room briefly, then quickly set up the next stage of your plan in their absence. It took me many tries and several restores for that plan to not only come together but go off without a hitch, but it was immensely satisfying when it finally did.

The interaction mechanics for those awesome NPCs, however? They can be fussy: for best results you must spell out EXACTLY what you want to do EVERY SINGLE TIME. I cannot count the times the game interpreted my "show X" or "ask about Y" as being directed at the table, the bread knife, or a person not even in the room, rather than the one NPC present. Sometimes this happened mid-conversation. Even answering yes/no to a question sometimes requires you to use the NPC's name. It's annoying! I didn't run into much guess-the-verb, but I did come across a couple of bugs where things changed in the game state that shouldn't have, or that I should have been notified about but wasn't, and even one point in the endgame where a misaimed accusation left me in a cutscene that just... stopped, leaving me in a weird state of semi-controllable helplessness.

Anyway, it's fun, it's dark, it requires you to work out what to do in what order but in a more forgiving manner than Varicella (which I also played recently). It's very satisfying to get all your ducks lined up in a row. But it does require many plays to get right, plus learning the quirks of how to spell things out for the parser. (One point at which you should definitely save: (Spoiler - click to show)before calling Anthony to tell him there's been a murder. The timing gets much tighter after that, and if you set up the wrong character you may get stuck in the way I mentioned before.)

Challenging and not for the parser-impatient, but highly recommended nonetheless. :)

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- SherwoodForbes, June 21, 2022

Jay Is Games

Make It Good is a superb piece of interactive fiction on many levels. It manages to create a world that seems so alive, so independent of you, the player, that if you never bothered to play, no one would seem to mind. Each non-player character moves about the house on their own, has their own motives, their own knowledge of the situation.

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- Titania Lowe, February 5, 2022

- Karlok (Netherlands), April 14, 2021

- Ziggelly, April 7, 2021

- PepeSilvia, September 1, 2020

- ZAD-Man, January 3, 2020

- Denk, November 24, 2019

- beecadee, September 15, 2019

- gildedSnail, August 2, 2019

- Bartlebooth, July 20, 2019

- getlostdont, February 4, 2019

- davidar, November 10, 2018

- Aerobe, March 10, 2018

- Guenni (At home), January 26, 2018

- karlnp (Vancouver, BC), August 23, 2017


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