69,105 Keys

by David Welbourn profile

Fantasy
2009

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Reviews and Ratings

5 star:
(3)
4 star:
(18)
3 star:
(30)
2 star:
(28)
1 star:
(1)
Average Rating:
Number of Ratings: 80
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- civilstat (Maine, USA), April 23, 2024

- WorstPunk, February 13, 2024

- fidwell (Ohio), September 20, 2023

- paranormal-potato, June 23, 2023

- Hellzon (Sweden), June 12, 2023

- TheBoxThinker, October 18, 2022

- Guenni (At home), August 10, 2022

- Pinstripe (Chicago, Illinois), June 20, 2022

- beeeeeebop (Colorado, USA), November 23, 2021

- Ry (Philippines), February 20, 2021

- Zape, September 10, 2020

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- William Chet (Michigan), July 20, 2020

- Sammel, April 4, 2020

- Vicusol, February 16, 2020

- erzulie, September 25, 2019

- IanAllenBird, August 27, 2019

- jdewald, August 25, 2019

3 of 4 people found the following review helpful:
As it says on the tin, August 25, 2019
by Harry Coburn (Atlanta, GA)
Related reviews: one-room

A one-room puzzle with a single puzzle, but a rather interesting one. I liked the mechanic. Took less time to solve than I thought it would when I got into it.

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- wisprabbit (Sheffield, UK), June 20, 2019

- Stian, April 10, 2019

- Havoc Crow, July 15, 2018

- Spike, January 2, 2018

- floraandfauna, May 23, 2017

- zylla, March 5, 2017

- Denk, April 27, 2016

- Lanternpaw, March 11, 2016

- ThatoneguyT0m (Oakland, California), March 6, 2016

5 of 5 people found the following review helpful:
A hunt the pixel game transformed into counting, February 10, 2016

In this game, there are 69,105 keys, only one of which will open the door. The key you need is the only unique key.

There are many categories of keys, and you can count each category. The number 69105 is I believe a riff off of Zork I.

As a mathematician, I hoped that the puzzle would involve some kind of bizarre combinatorial computation; instead, it's mostly just trying every category until you find a pattern.

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- Teaspoon, January 30, 2016

- Fantacide (California), January 14, 2016

- eduardomezencio, September 12, 2015

- EllaClass, January 22, 2015

- Sobol (Russia), December 2, 2014

- OtisTDog, May 9, 2014

- Katrisa (Houston), May 5, 2014

- Snave, March 16, 2014

- lisapaul, January 13, 2014

- Simon Deimel (Germany), January 5, 2014

- EngineerWolf (India), September 27, 2013

- Adam Myers, September 20, 2013

0 of 5 people found the following review helpful:
The amusing mode and quick win, September 13, 2013

(Spoiler - click to show)the amusing mode is found by entering fuc& in the game. the quick win is to x the keys until you have the brand names. count all the names. the one with 255 keys is the kind you need. then count the scratched keys of that kind. that should give you what you need. the rest is unneccesary
\

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- DJ (Olalla, Washington), May 10, 2013

- Floating Info, April 15, 2013

0 of 3 people found the following review helpful:
Little nice puzzle, January 7, 2013
by jd

One-room puzzle. You'll need some time, a sheet of paper, a pen. Nothing more!

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- E.K., August 7, 2012

- Cobangrrl, April 24, 2012

- Sam Kabo Ashwell (Seattle), November 30, 2011

- Wade Clarke (Sydney, Australia), November 26, 2011

- Ben Cressey (Seattle, WA), July 30, 2011

8 of 8 people found the following review helpful:
Fun, little diversion!, July 30, 2011
by John Daily (New York)

I have to admit: I'd rather work on a logic problem than just about any other type of puzzle. Because of this, I quite enjoyed 69,105. There's no real plot, no sense of tension, but that's not the point. All there is, is you in a locked room with 69,105 keys, all with seven characteristics. Only one is unique, and you must find it.

What starts off as an exercise in tediousness actually becomes quite fun, due largely in part to the game's quirky sense of humor. Another nice touch is that the unique key is chosen at random upon startup. Unfortunately, once you realize what the secret is to achieving the solution, the replay value pretty much drops to zero.

Nevertheless, 69,105 Keys is an amusing little diversion, just perfect for when you don't have 40-50 hours to spend!

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- Sonia Mitchell, May 23, 2011

- o0pyromancer0o, December 25, 2010

- Niklas Larsson (Malmö, Sweden), December 19, 2010

4 of 7 people found the following review helpful:
Quick and cute logic puzzle, December 19, 2010
by Bernie (Fredericksburg, VA)

Normally I don't give such a simple and short game 4 stars, but the logic behind the single, unique puzzle was perfect. As the game's description says, you are stuck in a room with 69,105 keys. If you can find the one unique key, you win.

The game is nothing more than a short logic puzzle. It's the type of game that I enjoy playing with a cup of coffee over breakfast, and that I will give to my 13 year old son. It will take less than 10 minutes for most people to play, and is recommended as a diversion during that quick break from work.

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- dixonqu (New York, NY), August 15, 2010

- Stickz (Atlanta, Georgia), June 23, 2010

- Christopher Bogs, April 21, 2010

- smurfas666 (Klaipeda, Lithuania), April 9, 2010

6 of 10 people found the following review helpful:
Escape the room- again?, April 7, 2010
by tggdan3 (Michigan)

There are a lot of one-room escape the room games out there, where your only goal is to get past one (or a few) puzzles to get into the next room. Suveh Nux or Enlightenment are good examples, with a series of flash ones available all over the internet.

69,105 keys is very straightforward- one of the keys is unique to all the others, and is thus the key that opens the door.

Realistically, it seems like, were you actually THERE in the room, you could quickly scan the keys for the unique one, but maybe not. Instead you have to count them based on several distinct qualities, like their color, whether they have a scrach on them, the brand name, etc.

The game has numerous sesame street references, such as the "one of these things is not like the others" songs, and references to the count, and ever a dirty mode, in reference to the youtube "censored" count song, which was kind of cute. There are even references to how much the PC hates tedium, which is funny, because the game is specifically an exercise in tedium.

I rated this higher then other tedius games, becuase the humor kept the game going, and the puzzle was very easy and straightforward. If you were just learning how to program Inform, or some other system, this is the type of game you should make, one straightforward puzzle that gives you the opportunity to program several different commands well. No doubt further games by this author could be much more involved.

The story isn't very deep, but neither was some of the other great one-room games. Let's face it, how much story can you put in a one-room game without some kind of loaded backstory or cut-scene? And the game doesn't pretend to be anything bigger than it is, and I give the author props for that.

So if you're looking for a quick diversion- this is the game for you. If you want a long puzzle or conversation filled game like Enchanter or something, look elsewhere.

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- Azazel, April 2, 2010

- A. Margo (Southern California), March 6, 2010

- Audiart (Davis, CA), March 3, 2010

- Rob Maule (Florida, USA), December 11, 2009

- four1475 (Manhattan, KS), December 10, 2009

- tinroof, October 12, 2009

2 of 7 people found the following review helpful:
A Simple On Puzzle Game, September 14, 2009
by WriterBob (Richmond Hill, Ontario)

I'm not a huge fan of one puzzle games. They can be cute enough for a brief diversion, but once the player figures out the puzzle there's little enough left to the imagination. The key to this game (pun intended) is simple enough. After that it is a tedious matter to type in the variations to determine the unique solution.

Despite the utter tedium, which would normally earn a one star rating, I gave this game two stars simply because it was very well executed.

The author deserves credit for putting together such a clean, lean game. However, I really want more fiction in my IF.

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- brattish (Canada), August 8, 2009

- GDL (Philadelphia, Pennsylvania), July 7, 2009

- Emily Boegheim, June 7, 2009

- jfpbookworm (Hamburg, New York), May 23, 2009

- helga (Australia), March 9, 2009

- Brian Slesinsky (California), March 7, 2009

2 of 11 people found the following review helpful:
Clever and Quick, March 6, 2009
by MattArnold (Ann Arbor, Michigan)

This game is like a candy. The gimmick of depth at the expense of breadth is sufficient to justify what little of your time it will consume.

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- Eriorg (Switzerland), March 3, 2009

- robx, March 3, 2009

- Otto (France), March 3, 2009

- Juhana, March 2, 2009

- Ghalev (Northern Appalachia, United States), March 2, 2009

- Carlo, March 2, 2009


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