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About the StoryA very short game about having an uncomfortable conversation with a vaguely sinister white guy.
One ending. Or is there? Ask a friend to play and then compare notes.
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Number of Reviews: 4
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Most Helpful Member Reviews
While not as dark as my father’s long, long legs, Patrick once again showcases Lutz’s gift of making every day events subtly disturbing, bringing out the way in which a mistaken identity can be a violation of something intimate. Your alter ego seems to more a parasitic twin than a person. He is forever disrupting your life, even in your most private moments, and your life and his are pressed up against each other skin-close.
The events are uncanny, yet the narrator treats them as everyday (which, for him, probably is). In the end, it is the narrator’s tone which moves the story from surreal horror to the benignly surreal: it is matter of fact, self-aware, even joking.
Lutz does a great job of sketching vignettes of these scenes of mistaken identity, using a few details here and there to instil a sense of unease.
Originally published here: https://verityvirtue.wordpress.com/2016/01/20/patrick/
While playing, I wondered whether the story and the protagonist's name were a reference to American Psycho. Patrick doesn't have any of that novel's gruesome content, but both works are about a businessman named Patrick who keeps getting mixed up with other people. Intentional? Hard to know, unless you're the author.
The illustrations are only stock photos, but the way they form a full-screen background to the text creates a visual dimension that is rather rare in Twine games, making it feel more like a Japanese visual novel. It's probably a taste thing, but I enjoyed the effect.
While I enjoyed this as a short story, I'm not sure whether the interactivity adds much. The blurb teases us with the possibility of an alternative ending, but I haven't found one. Apart from that tantalising secret ending, Twine gives us an (Spoiler - click to show)interesting but cosmetic randomised element, and the choice whether to read or skip a part of the protagonist's story.
In short: low on the interactivity, but well worth a read for its plot and stylistic prowess.
Creepy surreal hypertext work, January 17, 2017
The pacing is aided by the breaks in text and the minimal interactivity--simply clicking the link to progress--throughout the work. Large, bold type over dissociative photos of people in everyday scenes whose faces have been blurred out adds to the creepy atmosphere, while making the text readable and compelling.
I don't think this piece would work by many other writers. What turns a fairly simple, one-note piece into something greater is the strength of the writing, particularly the voice of the narrator.
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"War may sometimes be a necessary evil. But no matter how necessary, it is always an evil, never a good. We will not learn how to live together in peace by killing each other's children." - Jimmy Carter
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This is version 1 of this page, edited by jmlutz on 18 April 2014 at 2:20pm. - View Update History - Edit This Page - Add a News Item