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About the StoryAre you a creative problem solver looking for career in an exciting and fast growing field? Do you seek out intellectual challenges that others are scared to face?
Crystal Clear Communications, the world's leading corporate communications consultancy and makers of the Language Arts technology, is seeking talented Language Engineers to be a part of their growing workforce of problem solvers.
The successful applicant is organized and self-motivated, a team player with a passion for applying technology, creativity, and logic to the variety of communications challenges faced across the corporate world.
Previous experience desired, but not necessary. Crystal Clear Communications is an equal opportunity employer.
47th Place - 25th Annual Interactive Fiction Competition (2019)
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Number of Reviews: 2
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The game's interface is one of its more interesting aspects. Language Arts is made in Unity, and Jared Jackson had to create a new interface just for the game in addition to writing the content. It's an impressive bit of coding - although perhaps all in a day's work for Jackson, who is a professional game programmer. I love how the interface recreates the feel of a 1980s-era Macintosh computer. There's even an orange in the upper-left hand corner where a Mac would have had an apple! Unfortunately, using the interface can be a bit of a challenge at times. For example, I would have liked the cycle of trying a solution, seeing what goes wrong, editing the solution, and trying again to go a bit faster.
I also experienced something of a steep learning curve with the game. I had a lot of trouble with some of the first puzzles as I was absorbing how to "think" in terms of the Language Arts way of expressing things. Once I entered that mindset, though, I found solving many of the later puzzles to go faster, even though they are objectively more difficult than the earlier ones. (The game's manual can be quite helpful here; I recommend players refer to it regularly at the beginning.)
If you like large systematic puzzle games, you should definitely play Language Arts. If you can stick with the game through the early stages until you learn to think in the game's code, and you can ignore some of the slower aspects of the interface, you'll be rewarded with an excellent, intricate puzzler.
Now that I've seen the rest, I'm really amazed. I love it!
I don't know if I can recommend it to the general IF populace. In this game, you have a very restricted programming language that moves a block one tile at a time based on conditions that only detect the block near it. This is very similar to my PhD research in almost convex groups and subdivision rules (which were also determined locally by rules), so I have a soft spot for this kind of thing anyway.
The framing story is very light. There might be a big reveal at the end for all I know, but everything else is just sort of fluff to introduce the puzzles. The puzzles are quite hard, and require a great deal of trial and error and a little bit of praying for success or cursing at failure.
If you enjoyed Language Arts...
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This is version 3 of this page, edited by Spike on 27 November 2019 at 1:45pm. - View Update History - Edit This Page - Add a News Item