Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download


??????? (Pripyat)
Download at textadventures.​co.​uk
This game requires an interpreter program - refer to the game's documentation for details.
Play Online
Play online at textadventures.​co.​uk

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

??????? (Pripyat)

by ludi magistrum

Horror
2013

Web Site

(based on 3 ratings)
1 member review

About the Story

Through the abandoned wild, the river still flows, the buildings still stand, and the reactors a reminder to the day of darkness that breached the two worlds through the veil. The Meltdown of the Chernobyl Nuclear Plant.

Music in use, first game, hope you enjoy.

Game Details

First Publication Date: July 15, 2013
Current Version: Unknown
Development System: quest
IFID: 7CC828BC-7F06-4570-A3C2-652B34A76EAE
TUID: ijnc3qs0vcb0q5sx

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(0)
4 star:
(0)
3 star:
(0)
2 star:
(2)
1 star:
(1)
Average Rating:
Number of Reviews: 1
Write a review


4 of 4 people found the following review helpful:
Skeleton, July 17, 2013
by Sam Kabo Ashwell (Seattle)
It's not hard to discern the game that this wants to be: a setting-focused, slow-recovery-from-amnesia, evil-science-secrets-uncovered, atmospheric-horror piece akin to Babel, drawing on a potent setting: the ruins of the Chernobyl Exclusion Zone. S.T.A.L.K.E.R.: Shadow of Chernobyl and its sequels have explored very similar territory, albeit with more guns.

Pripyat has some bells and whistles - music, a scattering of graphics - but the game itself reads like the rough outline of a parser IF game, rather than a complete implementation of a choice-based one. The protagonist's actions are all adventure-game standards: examining scenery, reading diary pages, collecting inventory items and using them on things.

It's very short: every possible action is a key plot-coupon action, except for one that instantly kills you. Horror, and especially this kind of setting-reliant piecing-together-the-fragments horror, needs a slow build to be effective. The impatient pace means that setting and atmospherics -- which would seem like strengths of the premise -- get neglected. And the speed of plot delivery means that a perfectly serviceable plot ends up feeling facile.

So there are some sound instincts here, but a great deal more work needs to be done.

Links




This is version 1 of this page, edited by textadventures.co.uk robot on 16 July 2013 at 3:17am. - View Update History - Edit This Page - Add a News Item