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The Witch's Cauldron

by Dale McLoughlin and Shelley McLoughlin

Fantasy
1985

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About the Story

Forsooth, thou art a bumpkin. Thou heedest not my warnings, and thus didst incur the wrath of the Wicked Witch Hazel. And verily didst she caste a spell, and now thou hast the like unto a TOAD. Shouldst thou desire to regain thy human form, thou must seek out spells and concoct potions of thine own to aid thee in thy task. Frog like as thou art, thou wilst not find thy task easy and perils will beset thee a-plenty. Thou mayest not regain thy true form without mishap and mayhem, and verily, Witch Hazel shalt hinder thee in her own way. Happenest thou will make thrice times ten changes, happenest not. Thou mayest become like unto a ghoul, ghost or other night-bumping devil, thou mayest not. Thou mayest receive aid in thy task, but heed, this aid costeth plenty.

On with thy search then, plucky toad. Fail and thou art doomed to die beneath the wheels of a carriage. Succeed and we'll go a-wassailing down at the Old Witch's Arms!!


Game Details

Editorial Reviews

Baf's Guide


Trapped in a witch's house and turned into a frog, you must break the enchantment step by step by brewing potions to turn into other animals. It's a promising premise, but the game doesn't take much advantage of it: you spend the bulk of the game as an ape with essentially human capabilities. Very old-school in its sensibilities, and mostly enjoyable, except for some unduly obscure puzzles. Uses misleading error messages, such as "You can't" when you say "UNLOCK DOOR" instead of the expected "UNLOCK SOUTH DOOR". Randomizes the initial locations of some items, occasionally in ways that make it impossible to win. Seeing the pictures is absolutely necessary, as not all items are mentioned in the room descriptions.

-- Carl Muckenhoupt

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This is version 3 of this page, edited by Eq on 21 May 2013 at 6:14am. - View Update History - Edit This Page - Add a News Item - Delete This Page