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Star Trek: The Promethean Prophecy

by Ron Martinez and Jim Gasperini

Episode 2 of Star Trek
Science Fiction
1986

(based on 1 rating)
1 member review

About the Story

The Lost Adventures of the Starship Enterprise

Captain's Log, Stardate 3642.2

Hunger aboard the Enterprise...

While exploring an unmapped sector of space near the border of the Great Transtellar Rift, the Enterprise came under sudden attack, sustaining major damage to virtually all decks. Leaking coolants contaminated the entire stock of raw protein substance, the base material of all the galley's synthesized foods. Chief Engineer Scott estimates that repairs to our warp engines will take eight or nine constant days at the very least. If we don't find an adequate food source soon, the entire crew of the Enterprise will starve.

Shortly after beaming down to the desolate surface of Prometheus Four to search for food, we were observed by an alien humanoid previously thought to be mythological. Our only hope is to somehow make contact with the inhabitants of this planet and gain access to their food supply.

Game Details

Language: English (en)
Current Version: Unknown
License: Commercial (Out of Print)
IFID: Unknown
TUID: hzd8d2hu1dpl3yrj

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Number of Reviews: 1
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Drab, but better than its predecessor, June 20, 2020
The good news: This game is better than Star Trek: The Kobayashi Alternative.
The bad news: That's not saying much.

Unlike its predecessor, Promethean Prophecy doesn't try to redefine the genre, sticking with a basic windowed text interface. The game starts before the back-of-box blurb events happen so your Chapter 1 is essentially just working through the linear events necessary to put the main game in motion. This plotline plays off a better episode of the original series but doesn't break much new ground.

Once complete, the main game does its best to justify the relatively small map and constrained environments of the game. There's an interesting story in here, but it's masked behind some unintuitive puzzles and an assortment of items defined so much by color and shape that it feels like Starcross and Suspended had a baby.

The player (and crew of the Enterprise) are meant to be in a situation that looks bleak, but somehow the game also ends up being drab, and there's an important distinction.

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This is version 2 of this page, edited by jcompton on 20 June 2020 at 10:45pm. - View Update History - Edit This Page - Add a News Item