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1-6 of 6 - Edo, March 15, 2022 - Stickz (Atlanta, Georgia), June 23, 2010 - Danielle (The Wild West), March 30, 2010 - Ghalev (Northern Appalachia, United States), March 25, 2010 2 of
6 people found the following review helpful:
Not quite expected..., March 25, 2010by Ziixxxitria (California) Finding what was meant to happen was a bit frustrating. When most of it relied on noticing things and not everything listed in a room was described, it was rather jarring. The flow of the story and small similarities between scenes makes me think the author meant something profound, but I couldn't say what, and for it to have more effect I would want more information or attachment to the character. Was this review helpful to you? Yes No Remove vote | Add a comment
9 of
10 people found the following review helpful:
Spartan Meets Guess-the-Action, February 26, 2010by AmberShards (The Gothic South) This game begins with an abundance of purple prose and/or spartan implementation. You are lying down, but you can't get up. You have a basket (which contains things) yet you can't open it. You can't move in any directions, so you're left to just try things at random until something happens. That's annoying. If there are preferred courses of action, it's the designer's responsibility to guide players towards them -- unless ticking off the player is the point, and this game isn't purposefully one of Those Games. Was this review helpful to you? Yes No Remove vote | Add a comment
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