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5 people found the following review helpful:
Unusual with a compelling, well-paced narrative, March 15, 2018by WetCheese When it said one room, my expectations weren't high; they were surpassed in spades. I loved almost everything about this. The descriptions were great with some subtle humour thrown in, without being tiringly verbose. Most things gave a response, and generally a very good one, (though there were a few situations where half a dozen things are mentioned and weren't understood - could easily be tightened up, but didn't detract). Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
The logic of Death, September 28, 2016by Form 27b-6 (Southern California) The true merit of Shade is that it poses the question of free will and fate through interactive fiction. The game (experience?) gives a semblance of freedom to the player. However, as the character explores his room and his grasp on reality weakens, and as he ultimately fails to escape his ordeal (or is the tragedy already behind us?), the player can't quite derail the scripted structure of the game. And thus Andrew Plotkin bonds the player and the character through constraint rather than freedom, which in itself is a bold and original proposition. Was this review helpful to you? Yes No Remove vote | Add a comment
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10 people found the following review helpful:
Who reads reviews of Andrew Plotkin games?, July 17, 2016by Billy Mays Seriously, who does that? Of course the game is going to be freaking amazing, it is Andrew Plotkin. Just download it and play it already. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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4 people found the following review helpful:
Eerie and Powerful, May 2, 2016by Rollersnake (Rogers, AR) "It's like an interactive episode of The Twilight Zone" is a line that probably doesn't do Shade justice, but it's something I always say when I'm recommending it to anyone—it's about TV episode-length, really grippingly weird as you're playing it, and something you'll still be thinking about years later. Shade is always the first game I bring up whenever I'm introducing someone to IF, and it's one of my favorite pieces of weird fiction—in any medium. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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4 people found the following review helpful:
very cool, April 7, 2016by zemma nothing like simulated mental deterioration...once everything clicked into place (Spoiler - click to show) the radio! it kinda blew my mind. moral of the story: (Spoiler - click to show) don't do drugs in the desert. Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
One of the few games to truly frighten me (because I thought it wouldn't), February 3, 2016Shade is a surreal game. It is an almost one-room game, where you are trying to leave your apartment, but encounter more and more difficulties. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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3 people found the following review helpful:
Uniquely Casual, August 26, 2015To qualify my review, I'd like to first say that this is the first IA/text adventure game I've played in a number of years, so my experience is not necessarily indicative of regular readers. That being said, I think it may provide its own insights into the title. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
You have no desire to look night in the face., May 11, 2015by scottmbruner (alameda, california) It's a testament to Andrew Plotkin's skill as an IF writer that this is my least favorite of his works that I've played so far, and yet I would still highly recommend people experience its tight, disturbing narrative. (and plan to do so, soon). Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
Good, but getting stuck is a pain., December 31, 2014by Chai Hai (Kansas City KS) This was a good game, by all means. I enjoyed it, the mechanics of delirium were done well. My main complaint is the claustrophobic setting of the game, especially in earlier parts where you can easily become put off by the lack of action. I know that was intentional and is part of its "charm", but I almost gave up early on with the vacuum. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
Hmmm... huh?... ho hum., December 31, 2014Very well written -- moody, evocative, and not too heavy-handed -- but I found steadily declining pleasure in it, especially once I got to the (Spoiler - click to show)fiddle-with-every-damn-object-until-something-happens section. Eventually the puzzle-solving part of my brain checked out and went on vacation somewhere, leaving me to go look for a walkthrough. Was this review helpful to you? Yes No Remove vote | Add a comment
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