Building

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Horror, Surreal
2005

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8 of 8 people found the following review helpful:
An under-appreciated classic, July 1, 2015
by MathBrush
Related reviews: more than 10 hours

Building is a real gem. I enjoyed playing this game on and off over the course of a few months. It is a medium-large size adventure game like Zork or Curses!, but set in a sort of post-apocalyptic office building.

The game has enormous attention to detail; the game's vocabulary is about 2000 words, and the number of in game messages is about 2000 as well.

This attention to detail becomes a bit too much at times, with descriptions that are over packed with words. Many of the puzzles depend on clues hidden in the middle of large paragraphs.

The game contains more red herrings than any other game I have seen.

In the end, after seeing some of the author's reviews here and his blog (the author is AmberShards), I wonder if the game is partially autobiographical. The author and the PC hate conformity, and fight against perceived oppression.

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Andrew Schultz, July 8, 2015 - Reply
It's good to read a review like this. I think the author and I didn't like each other much, but it seems like this is a good game to look at that at the very least deals with themes I want to. And I think general nonconformity always has different angles. So your review definitely gave me a new game to look at.
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