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About the Story"I must find keys.... For it is key to many lives. Key's are the beginning and the end.... And the key to your success!" [--blurb from Competition Aught-One]
51st Place - 7th Annual Interactive Fiction Competition (2001)
-- Carl Muckenhoupt
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I hate to say it, but once I saw the author's name, I knew the title couldn't be more appropriate. Doomed is like a very stripped down, simplified version of The Last Just Cause, and is put forth by the author as "more of a 'Example work' to teach programmers how to program a Text-based game more that [sic] a full game." This is too easy a target, so I'll just say this: people interested in writing a text game should evaluate a few different games, perhaps sampling among the systems used in this competition, and decide which ones they'd most like their game to resemble.
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A tiny C++ game meant more as a programming demo, July 10, 2017
It has a parser that understands 10 verbs, most of them like save, quit, etc. It uses 'pickup' and 'use' along with directions.
There are 8 rooms in a grid missing its center. Each room has a key. One room has 8 keyholes.
The author claims this was intended as a simple demo.
This is version 5 of this page, edited by Paul O'Brian on 25 April 2008 at 6:59pm. - View Update History - Edit This Page - Add a News Item