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DOOMED.EXE
MS-DOS Application
Read_ME.txt
documentation

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You Were Doomed From the Start

by Jeremy Carey-Dressler

Cave crawl
2001

(based on 5 ratings)
1 member review

About the Story

"I must find keys.... For it is key to many lives. Key's are the beginning and the end.... And the key to your success!" [--blurb from Competition Aught-One]

Game Details

Language: English (en)
Current Version: 1.0
License: Freeware
Development System: C
Baf's Guide ID: 1680
IFID: Unknown
TUID: h3l0gecm81uddazo

Awards

51st Place - 7th Annual Interactive Fiction Competition (2001)

Editorial Reviews

Baf's Guide


Only the creator of this trivial programming exercise could explain why he thought it was worth releasing to the public, let alone entering in a competition. It's a small collection of awkwardly-described rooms (the author is highly enamored of periods of ellipsis) in which anything remotely resembling a puzzle is solved automatically, leaving the player with nothing to do but enter the one command - the same command in every room - that toggles the room's one bit of alterable state.

-- Carl Muckenhoupt

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

I hate to say it, but once I saw the author's name, I knew the title couldn't be more appropriate. Doomed is like a very stripped down, simplified version of The Last Just Cause, and is put forth by the author as "more of a 'Example work' to teach programmers how to program a Text-based game more that [sic] a full game." This is too easy a target, so I'll just say this: people interested in writing a text game should evaluate a few different games, perhaps sampling among the systems used in this competition, and decide which ones they'd most like their game to resemble.
See the full review

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A tiny C++ game meant more as a programming demo, July 10, 2017
by MathBrush
Related reviews: less than 15 minutes
This game has you pick a text speed, then color.

It has a parser that understands 10 verbs, most of them like save, quit, etc. It uses 'pickup' and 'use' along with directions.

There are 8 rooms in a grid missing its center. Each room has a key. One room has 8 keyholes.

The author claims this was intended as a simple demo.

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This is version 5 of this page, edited by Paul O'Brian on 25 April 2008 at 6:59pm. - View Update History - Edit This Page - Add a News Item