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Library
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Library

by Sophia

Puzzle
2013

Web Site

(based on 2 ratings)
1 member review

About the Story

Escape the library using knowledge and objects found in and about the library.

This is my second game, please see my first ever here: http://www.textadventures.co.uk/review/962/

(I think this the link.)

Game Details

First Publication Date: January 16, 2013
Current Version: Unknown
Development System: quest
IFID: 31CDD43C-538B-40BD-8D59-14A04CE224AF
TUID: guzdbb81uv4n5za8

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Number of Reviews: 1
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3 of 3 people found the following review helpful:
An incomplete novice game that needs a lot of work., January 28, 2013
by Wade Clarke (Sydney, Australia)
Related reviews: Quest, incomplete
The Library is too elementary and underdeveloped to be able to interest anyone looking for a complete game to play. It's clear that the author is in the very early learning stages of how to program these games and is still grappling with the basics. The PC is stuck in a library for reasons which aren't clear, leaving the player to try to fiddle with all of the available objects in a handful of rooms. Some objects are gettable or have descriptions, but too many don't. Nearly all of them have the wrong indefinite articles, and the coding omissions are in significant areas. EG You can pick up A Christmas Carol but you can't READ it.

Playing this game online, I did notice that Quest's habit of making any and all interactive objects clickable can prove to be a distraction in a game when most of them are really just unimportant scenery. When I see the glowing blue links, I tend to compulsively check each object, but I realised I should have been relying more on my adventure game instincts and not investigating every chair, table and lounge (of which there are plenty in this game). I suppose this is a mental shift you may need to make when Questing.

I can't verify how large The Library is because I was unable to interact in any way with the code reader securing the door which blocked further progress, but many aspects of it are obviously not up to standards that will satisfy strange players. I wish the author the best in her progress; my one star rating for this game reflects that I can't recommend it to anyone as is. Apart from the wealth of technical problems, players need a motivation to play. The mystery of the situation should be played up. Without that element present in the writing, the player is really just randomly searching a bunch of samey furniture for no apparent reason, which is boring.

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This is version 4 of this page, edited by textadventures.co.uk robot on 24 January 2013 at 12:30pm. - View Update History - Edit This Page - Add a News Item