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1-6 of 6 >INVENTORY - Paul O'Brian writes about interactive fiction It seems to me that text is good at certain things and so is graphics, and to make a text version of Pitfall makes about as much sense as a joystick-and-fire-button version of A Mind Forever Voyaging. It's great to know that the z-machine has realtime capabilities to produce a text arcade game, but surely those capabilities can be put to better use.
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| Direct link | Add a comment - Zape, May 15, 2021 1 of
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A game about playing inside of classic arcade games, September 28, 2017This game by a good author (see 'Delusions') reminds me a bit of Gris et Jaune by Jason Devlin, another talented author. Both games have very strong openings that hint at a great game full of polish. Was this review helpful to you? Yes No Remove vote | Add a comment
- DJ (Olalla, Washington), May 9, 2013 - Audiart (Davis, CA), January 8, 2009 Baf's GuideAn ambitious effort that didn't get pulled together in time for the competition (and has never gotten cleaned up). For the first half, you're a teenage video game junkie wandering around a mostly deserted mall, and things work fine, though it's a bit unexciting; mid-game, you become the protagonist in a real-time video game. There are no graphics--everything's described in text--but the real-time aspect is badly broken, and as far as I can tell the game's unfinishable. The mall segment, if you want to try that, is very thoroughly done--lots to ask NPCs about, lots to explore, etc.--but that's about all there is here. -- Duncan Stevens
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