Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryAs a lowly intern on Sadler Pharmaceutical’s high-security lunar research base, you set out to find an escaped test subject before your boss does. Along the way, you’ll unravel the mystery of your coworker’s mysterious resignation – and learn the terrible secret of Sadler’s new miracle drug.
|Average Rating: |
Number of Reviews: 5
Write a review
Most Helpful Member Reviews
They never seemed capable of the same level of interactivity and richness as parser-based IF, and seemed wholly unsuited to the types of IF I have previously enjoyed the most - story-based exploratory IF.
The Axolotl project has changed my mind on that. Whilst I still prefer parser-based IF, this game did a wonderful job of exactly that sort of game I thought it was ill-suited for, with an interesting mystery, exploration and an engaging story.
The writing was quite good, neither too wordy or purple nor sparse enough to be without character. The implementation was smooth and did a good job of replicating the feel of parser-based exploration with links to noun descriptions and exit directions. I only came across one implementation bug, and that was the the announcement that cleaning has finished and the apartments were open was replayed later in the game when returning to the area from inside the dorms.
The characters, though quite few in number, were well developed and three dimensional. Tropes were used here but to good effect, and the descriptions and internal monologues did a good job of characterising the protagonist. The world wasn't huge but it was logical and interesting, and the story was entertaining enough that when I sat down "to have a quick look", I ended up playing it all the way through to see how it would end.
Overall, it was a pleasant surprise, an excellent game, and highly recommended.
This game got hold of my attention and absorbed me. The prose is well-written and never indulgent. There's a surprising amount of agency, and I never got stuck so the narrative never lost momentum. I'm not sure if I was funneled, but after the exploratory first act, I was always given a well-timed nudge on what to do next. I never felt as though I was being forced to the conclusion, but once the diegetic hints start coming (they're all explained in the denouement) you appreciate them.
My only slight gripe is the story was in the default Twine font and format (I think it's called Jonah? The dark one that clears the screen after each choice). I always appreciate when authors make the font a little bit larger and more readable. There was only once or twice when the text filled more than the upper fourth of the screen, so that would be my only suggestion: style the HTML a bit more nicely.
I went from skimming some of the descriptions at the beginning to actually fully invested and interested in the story that Samantha Vick was telling, as well as her characters. So many of the Twine offerings have very abstracted plot lines or provide just so much metaphorical poetry (which Twine does very well), or are so poorly written that you may as well not bother. So if you've never read a good fully-fleshed out and plotted narrative in a CYOA-type wrapper, then The Axolotl Project is here as one of the best and most recent examples of how Twine can be used to tell an actual linear, non-abstract story.
You play a researcher of alien salamanders on the moon. The corporation you are working for is breathing down your neck, and things start to go wrong. A mystery develops, a surprisingly deep mystery, that I found extremely satisfying.
Also, this is a surprisingly fresh Twine game, as it avoids many of the overused Twine tropes: world-weariness, body horror, and psychological metaphor are all avoided for a better sci fi story.
One of the best Twine games ever.
See All 5 Member Reviews
If you enjoyed The Axolotl Project...
Related GamesOther members recommend these games for people who like The Axolotl Project, or gave both high ratings:
|Babel, by Ian Finley|
Average member rating: (134 ratings)
In this game, you play as an amnesiac inside Babel, an abandoned Arctic facility devoted to biological research. You soon discover that you have the unusual ability to witness scenes from the past by touching various glowing items. But...
|Río Alto: Forgotten Memories, by Ambrosio|
Average member rating: (6 ratings)
Luis couldn't stop reliving that day, the very same day he decided to dig into Felisa's silences, into Juana's sadness, into Marta's lies, into Mr. Eustaquio's cowardice... into his own troubled life. What could be worse than forgetting...
Kentucky Basketball Showdown, by Jon Bois
Average member rating: (3 ratings)
The only rules are: 1. Try your best; and 2. No cussing.
Recommended ListsThe Axolotl Project appears in the following Recommended Lists:
Forgotten Treasures of IFDB by MathBrush
These are games that are great, either in my opinion or in many others, but which have been forgotten. By forgotten, I mean it satisfies the following: 1. Not an IfComp or XYZZY Best Game winner, 2. Not in Best 50 Interactive Fiction...
2020 Alternative Top 100 by Denk
(Created 24-Jul-2020) Philosophy: 1. If a game only has 5-star ratings, it is because the game hasn't received enough ratings. 2. Games with few ratings can still be among the best. 3. Sometimes the average score is the best metric. The...
PollsThe following polls include votes for The Axolotl Project:
For Your Consideration: Games from 2013 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in 2013, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked that we...
The game(s) that changed your mind about Twine by MathBrush
I've seen many people discuss their feelings for Twine. Many of them say that they didn't think it was a 'real' platform at first, but then certain games changed them (see, for instance, the commentary in "IF is Dead. Long Live IF") For...
Choice-based puzzlefests by Spike
I enjoy games with lots of good puzzles, but so far nearly all the ones I've played have a parser-based interface. This poll is to help me find good choice-based puzzlefests.
This is version 2 of this page, edited by Pegbiter on 9 July 2015 at 7:26am. - View Update History - Edit This Page - Add a News Item