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15th Place - 11th Annual Interactive Fiction Competition (2005)
-- Valentine Kopteltsev
SOA is a puzzle game without much plot to speak of. You're stranded on a deserted highway and have to find a way to get back to civilization. All of the puzzles are well integrated with the story; none of them felt artificial to me. The solutions, too, were for the most part things that I might reasonably try in the same situation. None of the puzzles made me say "cool!" when I solved them, but none of them seemed tedious or boring either.
-- DJ Hastings
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This game has few major flaws; it has a few typos, the puzzles are original, the writing has a lot of clever notes.
But the game never takes off; the descriptions are fairly sparse, and so on.
This is version 2 of this page, edited by Edward Lacey on 23 September 2013 at 3:45am. - View Update History - Edit This Page - Add a News Item