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About the StoryIt's his biggest selling point and it's a cold, hard fact: occult detective Jacob Morris has never lost a case, and he's been in this business a long time. Join him and his singularly skilled colleague Solene in rainy Steel City as they take on a series of cases involving monsters, people, and that which falls between.
Grimnoir is a hypertext mystery game featuring seven main cases, multiple endings, and an inordinate amount of whiskey. An internet connection and speakers are recommended for the best experience, but not required. The game is not recommended for young children.
The current version includes a fix to a bug that was present in the competition version.
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After exploring and interviewing witnesses, at the end of each chapter you are faced with a diagnostic puzzle (in the vein of When in Rome). These puzzles make you read the previous text carefully, searching for clues, and not just skim through the links - which, of course, adds to the experience and makes the game world more vivid in your imagination. The bestiary guidebook you are given is well-researched and, in addition to unavoidable vampires and basilisks, features some rather unusual monsters; I was pleased to see it starting with Alkonost, a lesser-known creature from Russian folklore.
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A tutorial in which a genie teaches you the basics of a simplified version of LISP. [--blurb from The Z-Files Catalogue]
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This is version 4 of this page, edited by Doug Orleans on 25 November 2018 at 5:24pm. - View Update History - Edit This Page - Add a News Item