Tangaroa Deep

by Astrid Dalmady profile

2016

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5 star:
(15)
4 star:
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3 star:
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Number of Ratings: 40
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- hoopla, November 6, 2016

- Squid, September 11, 2016

- Mfulvio, August 15, 2016

- LayzaSkully (Italy), June 21, 2016

- Sobol (Russia), June 14, 2016

- Squidi, May 20, 2016

- Robin Johnson (Edinburgh, Scotland), May 11, 2016

- CMG (NYC), May 8, 2016

- zylla, May 7, 2016

- Doug Orleans (Somerville, MA, USA), May 5, 2016

4 of 4 people found the following review helpful:
Polished deep sea exploration, April 30, 2016
by verityvirtue (London)
Related reviews: Spring Thing 2016, melancholic

Time to completion: 20-30 minutes

In Tangaroa Deep, you are a marine biologist going down to document creatures of the deep in SS Tangaroa. The deeper you go, the stranger these creatures become. After all, there is so much we don't know about the deep sea.

The PC's only link with the outside world is their connection with Jackie, their research partner, and their banter is a delightful foil to the creatures living down below, which get weirder and weirder. Like parser IF, the world model is location-based, which means story branching is dependent on where you move, meshing wonderfully with the overall story.

Several visual features illustrate atmospheric changes as the PC goes further and further down. The air meter ticks down. The background deepens from aqua to black. The description of creatures gets weirder and weirder. Where Dalmady's writing shines, I think, is in the late game, if you choose to go as deep as you can, and then some.

Recommended.

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- E.K., April 14, 2016

- gapaot, April 12, 2016

- Brendan Patrick Hennessy (Toronto, Ontario), April 7, 2016

4 of 4 people found the following review helpful:
An immersive submarine experience. Twine game with 3d world model., April 6, 2016

This game is generally about exploring in a submarine. You catalog new species you find, you can descend, ascend, or go left or right.

Perhaps the best thing about this game to me is the ability to make and execute plans. I had an idea from the beginning of what I wanted to do, and the game let me do it very well. You are constantly presented with choices to explore, to go deeper, to chase something, to return.

You have an air meter that goes down when you make choices. The beginning is more linear than the midge me and endgame.

I only played once, but it seems to be highly branching.

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