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Zip containing all the Comp games
Contains The Day we got a pet.gblorb
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
Walkthrough and map
by David Welbourn

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The Day we got a pet

by Marius Müller profile

Episode 11 of The Alex and Paul Series

(based on 2 ratings)
2 member reviews

About the Story

Man, what a relief. The Time Rangers finally reset all that damage that you and Paul and basically everyone did to the timeline faster than you can say "soft reboot". Now you and him are living back in your old house without having to worry about anything. (Well, Uncle Wally is still on the loose "somewhen"). So things have been mundane, kind of, but now it's Paul's birthday coming up and he wishes for a Neptunian deathhound (So I guess they didn't reset the whole alien encounter thing? Let's, uh, just roll with it). You've ordered one through the transmat delivery service. It's just one button press away, looks like it's ...

Game Details

Language: English (en)
First Publication Date: January 6, 2018
Current Version: 1
License: Creative Commons
Development System: Inform 7
IFID: Unknown
TUID: gg9bv0rkdth7d1zb


Winner - Eleventh Hour New Year's Minicomp


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Number of Reviews: 2
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1 of 1 people found the following review helpful:
An unplished made game about visiting exotic locations, March 21, 2018
by MathBrush
Related reviews: 15-30 minutes
This game purports to be the eleventh in a long series, which is a clever gimmick. The game has several clever parts.

However, it has a lot of little bugs that add up to a good deal. It's self-aware about it (the game's most accurate line is "Oh boy, you sure hope these generic messages don't mean this puzzle is bugged!").

Overall, it was interesting, but I wasn't able to complete one of the three core puzzles, the one belonging to the error message above. I did read the ending after decompiling, though.

About par for the series, July 20, 2018
by Karl Ove Hufthammer (Bergen, Norway)
After the previous game’s confusing mess of sci-fi tropes, we’re back at Alex and Paul’s house. Alex has ordered a Neptunian deathhound (!) for Paul’s birthday, and the puzzles involve travelling to several minor locations to fetch the appropriate protection for readying the house for the new, quite ferocious, pet.

The puzzles are a mixed bag. Some of them are simple and well-clued, one has a confusing hint (that I still don’t understand), but is easy to solve by brute force, and one seems almost impossible to solve without a walkthrough or hints (and don’t make much sense in the game world, either).

As we have come to expect, the game has a somewhat spotty implementation and quite a few spelling mistakes (though far fewer than the first games in the series had). But I didn’t find any major bugs.

There’s some humour, making the game more enjoyable. And for the long-time fans, there are also references to earlier ‘Alex and Paul’ games. In my opinion, the series is best when it takes place in a (pseudo-)realistic setting, and I’m glad the game didn’t continue on the prequel’s clichéd sci-fi time-travelling-stuff-that-hardly-makes-sense path.

All in all, this a short and simple, puzzle-based game. Not a particularly good game, mind you, but about par for an ‘Alex and Paul’ game (hence the two stars). I look forward to playing the sequel (hinted at by the game’s ending).

The Day we got a pet on IFDB

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My new walkthroughs for September 2018 by David Welbourn
On Friday, September 28, 2018, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...


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