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1-4 of 4 >INVENTORY - Paul O'Brian writes about interactive fiction There were a couple of very satisfying puzzles, a couple of so-so ones, and a couple that just seemed arbitrary. The one I had the most difficult time with was one that exposes the limitations of graphical games -- it was relying on somewhat subtle color shading differences, and my laptop monitor wasn't making a clear enough distinction between them. The story was, of course, cute, and despite the rather cloying nature of the game as a whole, I ended up mostly enjoying it. Once it gets a bit more technical polish, and so long as you don't mind a very high sweetness level, Sweet Dreams will make an outstanding piece of amateur graphical IF.
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1 people found the following review helpful:
It's cute, but is it IF?, November 7, 2017Without wanting to get into a huge debate over whether this is truly IF or not, I'll say right off the bat that I struggled to rate it. Was this review helpful to you? Yes No Remove vote | Add a comment
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1 people found the following review helpful:
A frustrating and hard graphical adventure about dreams, July 16, 2017This is a point and click adventure. I couldn't get past an ogre, and from reading reviews, I don't know anyone (except maybe one person) who actually beat it; there's an ogre that's hard to get past. Was this review helpful to you? Yes No Remove vote | Add a comment
- Grey (Italy), December 25, 2009
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