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About the Story"You are King Arthur of Britain who wants to spend the night in a pub. But your wife, Queen Guinevere, won't let you. Adventures await as you try to leave your castle without your wife knowing." [-- blurb from Competition '99]
22nd Place - 5th Annual Interactive Fiction Competition (1999)
-- Duncan Stevens
This could very easily have been written as an overly-clever Douglas Adams pastiche, but that would've spelled instant doom for this project. Instead, the author chooses a tone not at all unlike the comedy of Norm Macdonald, and it's a perfect fit.
-- Adam Cadre
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I found no bugs in playing the game, and only a very few errors in the prose mechanics. I still didn't have a particularly great time playing the game, but a large portion of that reaction is due to the fact that I didn't find the premise very interesting. Perhaps people who enjoy broad domestic farce would like it more. In addition, if a second edition of the game emerges that implements the puzzles a little more robustly, King Arthur's Night Out will be a solidly coded, if a little bit odd, piece of interactive fiction.
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A small game about escaping your wife, July 16, 2017
This is a short game, yet still frustrating. The many actions you have to do are hard to conceive of before doing them.
The author said on rec.arts.int-fiction that they wrote this game in 3 days, and it shows. It's not horrible, because the scope was small enough to allow for some polish, but it doesn't sparkle.
King Arthur's Night Out on IFDB
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