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It consists of several episodes from the perspective of different characters in the game (so that there're many player characters, but only one main hero), following in a random order. The narration is threaded by the aforementioned fight, cut-scenes of which occur after each episode like a refrain. This technique works very well -- to a no small extent thanks to the catchy writing (I've even considered to imitate it in my review, but finally let it be, realizing I'm not up to the task).
-- Valentine Kopteltsev
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By the time I got to the endgame, I was used to doing fairly obvious things and watching the story unfold. So when I hit the puzzley bit, it felt like an interruption. I didn't *want* to do anything clever at that point; I just wanted to finish the story! I found a couple of the less optimal (but more easily accessible) endings and then quit. If the final segment had been similar to the rest of the game, I would have enjoyed Snatches far more.
-- DJ Hastings
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Number of Reviews: 3
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Your viewpoint changes dramatically and repeatedly, with each character viewing the environs differently. The actions you can take and the feelings you can have are all so different. It was a great experience.
After a ton of hand holding through different PCs, the game dumps you in a puzzley environment, which throws off the timing of the game. I only got one interesting ending, and not the best, but other reviewers have noted that no endings seemed satisfying.
Still, I recommend this for its atmosphere.
The original approach intrigues, and then frustrates, and then you realize that you're along for the ride. There's no way out, no way off the rails, and the game consists of walking straight into the creature's clutches again and again. I can't say that's terribly satisfying from a playability perspective; the fact that the technique gets tired about the seventh time that you've experienced it doesn't help. (Spoiler - click to show)Really, did I have to be the dog? Talk about overusing a technique!
Anyway, Snatches gets props for being a horror game and not a Lovecraftian horror game. Its theme and tone remind me of the X-Files. The different characters perceive the world in vastly different ways according to their experiences and physical characteristics, and that's tough to pull off.
If you enjoyed Snatches...
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PollsThe following polls include votes for Snatches:
Worst IF Titles by diddlescatter
(Sorry, Fredrik, but your poll was such a great idea that I couldn't resist!) So here's the question: Which titles out there do you absolutely hate? Remember, it doesn't have to be a game you've actually played. In fact, maybe it's a...
This is version 3 of this page, edited by Edward Lacey on 22 September 2013 at 12:14pm. - View Update History - Edit This Page - Add a News Item