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About the StoryGo sailing on a yacht with three friends, and a corpse.
[blurb from The (Other) TADS Games List version 1.2]
4th Place, TADS Division - First Annual Interactive Fiction Competition (1995)
-- Carl Muckenhoupt
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A short-to-mid length murder mystery on a yacht, February 3, 2016
This game doesn't show the polish of his later games, but it is relatively sturdy. You are on a yacht, and a large variety of time events happen around you, like Deadline. You find locked compartments and safes, you see people walking around, a murder happens (!), you are given a series of commands to fulfill, and then you must discover and stop the murderer before even worse can happen.
The NPCs are the focus of the game, yet they are sparsely implemented. They have one-line responses to most comments, and don't react as much to items that they should react to (although this can be a hint).
Overall, good for fans of murder mysteries. Granada's technical ability and panache for storyline are already evident, but the puzzles and NPC interaction are not yet up to his later standard.
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