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Fails to live up to the concept, December 29, 2011by Joey Jones (UK) I wanted to like Glik. I enjoy post-apocalyptic settings, and the idea of playing a future archaeologist is appealing. The broad concept was pretty solid. But the execution leaves much to be desired. There's a basic level of competence present that gives the player false hope that the game will reward them, (like the addition of a help menu) but ultimately it fails to deliver. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next trojo, December 29, 2011 - Reply There are some enemies, but they are trivial enough that probably they could be left out of the game and it wouldn't lose anything. Or at least it seems that way to me. (I got further, but I believe I put the game in an unwinnable state.) I did something to a particular scenery object which then disappeared from scope (but still remained in the room description), but I think that whatever else was supposed to happen as a result didn't happen. Also, a few rooms have exits that are not mentioned, and a few others mention exits that don't seem to exist. With such a big map it's possible I missed a room or two as a result of that, but I don't think I did. Once I realized there were hidden exits, I went back and systematically looked for them. Still, as first efforts go it isn't too bad. I liked it enough to systematically go through all the rooms and try all the directions looking for the aforementioned unmentioned exits. Joey Jones, December 30, 2011 - Reply As you say, it is good for a first effort (maybe I could have played it more charitably?)- part of the problem is that it's clear the author has it in them to generate good ideas and implement competently, but there's too much letting the game down in its current form. |