Guard Duty

by Jason F. Finx

Cave crawl, Zorkian, Satire
1999

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A bug-ridden game of great promise, June 16, 2016

This game received last place in the 1999 IFComp due to a game-crashing bug whenever the player takes inventory.

Pressing the "play online" button for this game currently takes to that version. The inventory bug doesn't happen on Parchment, but half of the rooms are in complete darkness.


If you download and play the version in the zip file, you will see that your character can actually see in the dark. This is the version I played.

In this version, the game is quite interesting. You knock on the door and greet a lich (your employer) who takes you to his study and asks you to guard his treasure. He then gives you a mysterious map and keys and then leaves.

The real game then begins. You can wander around a complex and interesting map with many treasures. Quite a few adventurers (4-6) are also wandering around independently, each with their own light source.

I played for about thirty minutes, obtaining many treasures. I experienced more bugs, like repeated "no parent of nothing" messages whenever an adventurer looked behind the clock.

I can only conclude that there are more bugs in the game, as the adventurers never tried to take anything. It's a real shame, because the game seems intricate and fun. If the IF community hadn't been so harsh on Jason Finx and had encouraged him and helped him beta test this game, it could have been spectacular.

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<blank>, June 16, 2016 - Reply
"If the IF community hadn't been so harsh on Jason Finx and had encouraged him and helped him beta test this game, it could have been spectacular."

I'd encourage you to rethink this comment. 15+ years on, it's not even constructive. For one thing, you don't even know that Finx *requested* help, and for another the existence of a post-comp release at all indicates that a loop of game-feedback-polish did exist.

Plus, there's plenty of games that fall short of greatness. Shall we blame the community on them as well?
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