Blue Lacuna

by Aaron A. Reed profile

Science Fiction
2008

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4 star:
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Number of Ratings: 106
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- Joel Webster (Madison, WI), July 26, 2010

19 of 21 people found the following review helpful:
Truly Interactive Fiction, July 14, 2010
by Rose (New Zealand)

The words 'interactive fiction' imply a story you can truly influence - that you're part of the process of telling the story. Unfortunately, few titles actually accomplish this. Even when the game contains multiple paths, you're still essentially playing through a detailed puzzle box. Blue Lacuna is an outstanding piece due to its true interactivity.

You, as the PC, have the ability to Wayfare - to travel between worlds and places by creating art. When called by another of your kind, you rush to the rescue - only to find yourself on a near-deserted island with a crazy old man and some very creepy trees. Who called you here? And what do they want with you?

This game goes far beyond multiple paths: you genuinely do shape the story. The characterisation of the PC is entirely up to you and you're able to act in almost any way you feel fits. In turn, your actions shape the environment, the outcomes of the story, and the attitudes of the one main NPC in ways that frankly boggle the mind. Progue is an incredible NPC; your behaviour towards him influences his towards you, as well as what encounters you will have. He can be your mortal enemy, love interest, or anything in between. No two playthroughs will be the same. Sadly, the game is so huge and time-consuming that it's difficult to live up to the near-unlimited replay potential.

The setting - the island of Lacuna - is a character in itself. Complete with succinct but vivid descriptions, day-night and weather cycles, random environmental events and an expansive but intuitive map, it's the most detailed setting I've ever seen in a work of IF. Even on third and fourth playthroughs, I'm still discovering new treasures hidden away. Exploring Lacuna even without a plot to drive you would be well worth the effort. Speaking of the plot, it's one of the few things that don't replay so well. The main events of the plot (particularly the (Spoiler - click to show)dream sequences) are less adaptable than the rest of the game, so even the most haunting parts grow dry and familiar after you've read them once or twice.

Aside from the story itself, Blue Lacuna breaks ground in other ways. You may select between story and puzzle modes; this adds to the re-playability, and means the game will appeal to both fans of narrative (like me) and those who like a challenge. I loved this touch and wish more games would offer it. While not exactly a new idea, the (optional) compass-free movement commands heightened the realism and made it feel like you really were exploring the environment instead of a game map. (Spoiler - click to show)The backstage commands were a brilliant touch; they made it way easier to find new endings and to otherwise mess around with the game environment, which is always fun.

Unfortunately, with great interactivity comes great complexity, and with great complexity comes great bugginess. (Is that a word?) On my first playthrough, an essential plot event (the (Spoiler - click to show)tsunami, if you're wondering) never triggered and the game was rendered unwinnable. Though nothing that bad ever happened again, the interpreter kept crashing during one of the conversations and there were way too many bugs and minor inconsistencies to count. I understand that the huge scope of the game makes it impossible to debug completely, but I had so many issues dodging bugs it's enough to lower the game one star in my estimation.

Blue Lacuna is a groundbreaking game that is likely to take an important place in the history of IF. If you enjoy immersive games that reward persistence and patience, then I would definitely recommend giving it a play.

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- Leland Paul (Swarthmore, PA), July 5, 2010

- Sorrel, July 4, 2010

- Michael Baltes, June 21, 2010

- G.D. Lascelle (UK), May 19, 2010

- BladeL, April 29, 2010

- Christopher Bogs, April 19, 2010

- Azazel, April 14, 2010

- yandexx (Saint-Petersburg, Russia), March 9, 2010

- Amorphous, January 26, 2010

- eleison, January 23, 2010

- GDL (Philadelphia, Pennsylvania), January 23, 2010

- Ryusui (Out in the middle of a field!), January 14, 2010

- cormorancy, December 29, 2009

- TempestDash (Cincinnati, Ohio), December 4, 2009

- Divide (Wroclaw, Poland), September 14, 2009

- Alessan, August 21, 2009

- brattish (Canada), August 7, 2009

- Ghalev (Northern Appalachia, United States), July 14, 2009

9 of 12 people found the following review helpful:
The way forward?, April 26, 2009
by gruelove (UK)
Related reviews: forward looking IF

Blue Lacuna is one of those pieces of IF that will take it's rightful place in the history of the art. My own experience of any IF is one of lesser or greater interaction with the fictional setting. Upon walking down the street, I don't for one moment think, ah! a tree, 'x tree'. I simply think 'tree', and there with all the glory of my senses, I see the beauty of the tree. This is the methodology of Blue Lacuna, and it is one which I believe will become more and more prevalent in the future. It may seem like a minor detour from the traditional and accepted 'x tree' to Blue Lacuna's 'tree', but it does undoubtedly make a very significant difference in the way the interactive experience plays out.

The world of the title is large and expansive, allowing interaction with much of what you see around you to the extent that you are able to taste the berries growing on bushes and smell the flowers etc.

In many ways Blue Lacuna is one of the few pieces of IF that could be described as a novel in the truest sense of the word. That's not to say it's the perfect example of IF of course; I'm not a great lover of the idea that we might choose the sex of our character for example. It reminds me too much of the old RPGs, and I think that it sometimes leads to a dilution of the character that invariably adds little or nothing to the work as a whole or the experience of the reader, no matter what sex they themselves may be.

My overall opinion of this work is one of great hope for the medium of IF in coming years, particularly since so many notables are investing so much of their time to push the boundaries of what is at present a wonderful and exciting area of fiction, and hints at so much more in the relatively near future.

And a very impressive and expressive future it may prove to be if Blue Lacuna is anything to go by.

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- Zoltar, April 9, 2009

- Newbot, March 7, 2009

- googoogjoob, February 25, 2009

- Emily Short, February 21, 2009


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