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About the StoryYou're a werewolf, it's Halloween, and you totally forgot that tonight is the full moon. If you're not careful, you're going to turn into a wolf in front of all your friends... but if you leave the party early, people will ask awkward questions, and that's even worse.
1st Place, Le Grand Guignol - English - ECTOCOMP 2020
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Number of Reviews: 3
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The design is tight and there are real choices with long-lasting effects. You have a specific deadline and a lot of options.
In this game, you're a werewolf that is at a college-type party trying to fit in, have fun and leave before you transform in an hour and a half.
The lycanthropy can easily be read as anxiety (especially given the name of the piece), and I've had the feeling many times of being at a party and trying to stay just long enough to feel comfortable leaving.
The one thing that keeps this from being amazing for me is the signalling of choices. My favorite choice-based games allow either deep characterization of the protagonist or strategizing, and it was hard for me to do either one here. I feel like having more hints about the possible effects of choices could fix that, but it may just be a personal design choice and not something that needs to be 'fixed'. I had fun either way, and played through three or four times.
I was bowled over by how much content there was here: there is a ton of stuff to do, lots of interesting characters to chat to (with different conversations depending on what time of the night you approach them), lots of party-related activities to partake in, even some time-management based gameplay to give the whole thing some structure. Pretty great all-roooowwwwwnd!
If you enjoyed Social Lycanthropy Disorder...
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This is version 3 of this page, edited by The Xenographer on 2 November 2020 at 12:44pm. - View Update History - Edit This Page - Add a News Item